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Get started with ArgoUML 0.28
Kunle OdutolaAnthony OguntimehinLinus TolkeMichiel van der WulpCopyright © 2001 Kunle Odutola Copyright © 2004-2008 Michiel van der Wulp This material may be distributed only subject to the terms and
conditions set forth in the Open Publication License, v1.0 or
later (the latest version is presently available at
http://www.opencontent.org/openpub/).
1 April 2001
In the last decade of the last millenium, object-oriented (OO) technology finally completed it's
transformation from a laboratory curiousity in the 1960s to become the mainstream
software development paradigm. It has been a long, tough journey - that nearly ended in obscurity -
primarily because OO technology required a major shift in the thought processes of systems designers,
developers and others involved in the software development lifecycle.
It wasn't until the introduction of OO-hybrid languages such as C++, Classic Ada and Object Pascal in
the eighties that the mainstream was introduced to and, given the opportunity to experiment with OO technology.
These languages combined support for OO programming with support for traditional procedural programming.
The lack of support of procedural programming in pure OO languages had hindered the adoption of OO technology
for many years. The journey that had begun with the introduction of objects in Simula in
the 1960s was now complete. OO technology was now accessible to the mainstream...well, OO programming was at least.
Simulation is the basic premise that underpins OO technology. An OO system is designed and implemented
essentially as a simulation of the real world using software artifacts. This premise is as powerful
as it is simple. By designing and building software
systems in this manner, the same language and ideas
can be used in the analysis, design and implementation of OO systems. This allowed a system to be designed
and tested (or more correctly allowed a system to be simulated) without having to actually build the system first.
This feature coupled with the ability to design systems at a very high level empowered experienced OO
practitioners to design and successfully implement more complex systems than had previously been possible.
The availabilty of various OO methodologies and the eventual adoption of the Unified Modelling Language
(UML) as the standard language for communicating OO concepts continued the advance of OO technology into
the mainstream. The popularity of the object-based Visual Basic language and the parallel development and
meteoric adoption of the fully object-oriented
Java programming language was the final catalyst that fuelled
the final stages of the rapid adoption of OO technologies by the mainstream.
ArgoUML was conceived as a tool and environment for use in the analysis and design of object-oriented software
systems. In this sense it is similar to many of the commercial CASE tools that are sold as tools for modelling
software systems. ArgoUML has a number of very important distictions from many of these tools:
ArgoUML includes a number of features that support the cognitive needs object-oriented software
designers and architects.
ArgoUML supports open standards extensively - UML, XMI, SVG, OCL and others. In this respect,
ArgoUML is still ahead (even almost five years after it's initial introduction) of many commercial
tools.
ArgoUML is a 100% Pure Java application. This allows ArgoUML to run on all platforms for which
a reliable port of the Java2 platform is available.
ArgoUML is an open source product. The availability of the source permits ensures that a new
generation of software designers and researchers now have a proven framework from which they
can drive the development and evolution of CASE tools technologies.
In creating the ArgoUML development tool and environment, Jason Robbins and the rest of his research team at
UCL leveraged the benefits of UML as the most prevalent OO modelling language and Java as one of the most
productive OO development platforms to produce a solid tool for OO systems design and, further a testbed for
the evolution of OO CASE tools development and research.
Kunle Odutola
ArgoUML is a powerful yet
easy-to-use interactive, graphical software design environment that supports the design,
development and documentation of object-oriented software applications.
If you are familiar with a family of software applications called Computer Aided Software
Engineering (CASE) tools then you should find ArgoUML instantly familiar.
The users of ArgoUML are software designers
& architects, software developers,
business analysts, systems analysts and other professionals involved in the analysis, design and
development of software applications.
Main features:
Open standards: XMI, SVG and PGML
100% Platform independent thanks to the exclusive use of Java
Open Source, which allows extending or customizeing.
Cognitive features like:
reflection-in-action, opportunistic design,
comprehension and problem solving
This guide - the ArgoUML Quick Guide - is provided to help you get up and running as quickly as
possible with ArgoUML.
It provides step-by-step instructions
for obtaining, installing and starting
ArgoUML, performing common tasks, and
learn more about ArgoUML.
If you need further details please look in the
User Manual
.
Chapter 2. Installing ArgoUML
Minimum system requirements:
Any Operating System that supports Java.
15MB of free disk storage space on your hard disk.
Mouse (or other pointing device) and a Keyboard.
Java JRE or JDK version 5 or higher.
2.2. Installation options
Now that you have a computer that can install and run ArgoUML effectively, you need to decide which
of the installation options available is appropriate for you. You can choose from the following options:
Java Web Start
This alternative is good for occasional users and tests.
It is the easiest and quickest way to start using ArgoUML.
It requires connection to the ArgoUML homepage.
Make sure you have
Java Web Start
installed.
Follow the Launch ArgoUML-link from the
ArgoUML homepage.
ArgoUML will be downloaded, cached locally and
started.
On subsequent starts, the ArgoUML is available
also from the Java Web Start console (even
without being connected to the internet)and
(if connected) at each start the version is
checked against that on the web server and
updates are automatically downloaded.
Use the Windows Installer
This installation method is the easiest way for most Windows users.
It also installs all available modules,
which includes support for e.g. C++ and PHP.
Download the installer from the ArgoUML homepage.
The filename is of the form
ArgoUML-vvvv-setup.exe
(with vvvv the version number).
Run the downloaded installer program
and follow the directions on the screen.
The install wizard gives you the opportunity to install
the latest "JRE" (Java Runtime Environment).
There is no need to select this if you already have a
Sun Java installed, version 5 or better.
Binary distribution
This is good for regular users and guarantees that the
version of ArgoUML cannot change during the course of
your project.
Make sure that you have a recent Java JRE
installed.
Download the ArgoUML binary distribution from
the ArgoUML homepage.
This could also include copying it to and from a
USB memory stick or CD in order to get it to the
computer if no network connection is available.
Create an ArgoUML installation directory.
Change the current directory
to the ArgoUML installation directory and
extract the ArgoUML files to the installation
directory.
Start by running the argouml.jar
file, either by simply (double-)
clicking on the file, or by executing the
following command:
java -jar argouml.jar
at the command line, or via a batch-file.
2.3. Installing Auxiliary Modules
The standard installation of ArgoUML
already comes with several modules
which add e.g. support for C++, php and C# code
generation.
In some cases, you may want to add even more functionality by adding a third party module.
To make this possible, you first need to download the
module.
Unpack the downloaded file in the same directory as
you unpacked ArgoUML itself.
The result should be that the directory that contains the
argouml.jar file, now also contains a subdirectory
named ext, which contains the
.jar files for the extra languages.
2.4. Command Line OptionsWhen starting ArgoUML from a command line,
there are several extra possibilities.
Try typing: java -jar argouml.jar -help
You will see the instructions:
Usage: [options] [project-file]
Options include:
-help display this information
-big use big fonts
-huge use huge fonts
-nosplash don't display logo at startup
-norecentfile don't reload last saved file
-command <arg> command to perform on startup
-batch don't start GUI
-locale <arg> set the locale (e.g. 'en_GB')
-open <arg> open given file on startup
-print <arg> print given file on startup (and exit)
You can also set java settings which influence the behaviour of ArgoUML:
-Xms250M -Xmx500M [makes ArgoUML reserve more memory for large projects]
A common problem is that the User Interface is shown in the wrong language.
Below is an easy way to switch back to the English UI.
Please beware: the language is in lowercase.
java -jar argouml.jar -locale en
ArgoUML may be run without UI, in batch mode.
Currently the possibilities are very limited.
Below is an example (everything on 1 line!):
It reads a "test.zargo" from my working directory,
gets the diagram named "A",
and writes a PNG graphical file for this diagram.
Without the "-batch",
ArgoUML would start up the UI after executing the commands.
java -jar argouml.jar -batch -command "org.argouml.uml.ui.ActionOpenProject=c:\Documents and Settings\Michiel\My Documents\test.zargo" -command org.argouml.ui.cmd.ActionGotoDiagram=A -command "org.argouml.uml.ui.ActionSaveGraphics=c:\Documents and Settings\Michiel\My Documents\test.PNG"
2.5. Making .zargo-file clickable (on any Windows)The Windows installer for ArgoUML
assigns the ".zargo" extension to the ArgoUML application,
so that double or single clicking on a ArgoUML project file
automatically starts ArgoUML. However, if the installer is not used,
but one of the other installation methods is used,
then you may want to configure Windows manually for this.
In this case, follow the explanation below. 2.5.1. Making .zargo-file clickable (on Windows XP)![[Warning]](images/warning.png) | Warning |
|---|
We have reports that this isn't working on Windows Vista.
Please don't try it there - see the next chapter instead.
|
This works only if you have installed using the binary distribution.
First, find a Zargo file, and right-click on it.
You should get the normal Windows menu, including an Open or Open With
option.
At this point, give a description for the file like "ArgoUML Model",
and tell Windows to use Notepad to open the file.
That's not what you want to do ultimately, but it does get Windows to
accept the .zargo extension as representing a valid file type.
Now, open Windows Explorer and from the menu select View->Options
(or on Windows XP: Tools->Folder Options...).
You
should get a two (or more) tabbed dialog. Click the "File Types" dialog, and
then scroll through the list for the Description you gave - in the example
"ArgoUML Model". Click to select that file type, and then click the "Edit"
button.
Now, click on the "Open" action and then the "Edit" button there. You will
then get a dialog that has a line for entering in the application action
which will have a line for using Notepad to open the file. Replace that line
with:
"C:\Program Files\Java\j2re1.6.0_05\bin\javaw.exe" -jar "c:\ArgoUML\argouml.jar" "%L"
Substitute your path to your javaw.exe and
argouml.jar files if they are
in a different location.
Click OK, then click OK, then click OK (three buttons on
three different levels of the dialog).
The %L in the above commandline is needed instead of %1
because that is the way to
support filename extensions of more than 3 characters.
2.5.2. Making .zargo-file clickable (on Windows Vista)1) Create a batch file "runargo.bat"
in your ArgoUML directory which looks
something like this:
@echo off
cd "C:\ArgoUML"
start javaw -cp "argouml.jar" org.argouml.application.Main %1 /B
replacing "C:\ArgoUML" as appropriate.
2) Associate your .zargo files with this batch file
(just double-click a .zargo
file and follow the instructions). Chapter 3. ArgoUML Principles
When ArgoUML starts, it shows an empty class diagram
on which you can add various objects. ArgoUML works according the following
principles:
3.1. Project, Model and Diagram
The file operations save and open handle one
project at a
time. One project corresponds to a
model plus diagram information,
i.e. everything you can edit within the ArgoUML window.
The model may contain many
objects (ModelElements) which
form the complete UML description
of the system you are describing.
All ModelElements might be present on a diagram,
but this is not required.
Hence, the model
that is stored in ArgoUML is
independent of the contents of the diagrams.
This may be explained by the possibility
to generate programming code from the
model - you
do not need any diagrams for this.
An ArgoUML project also contains
all diagram information, i.e.
the shapes (presentation) used
to represent the various UML ModelElements,
their location, color, etc.
Some ModelElements appear on multiple diagrams,
some on one or none.
Hence, saving and opening projects
retains all this information.
There is a way to only save the
model information
though, which is by the menu
"Tools" -> "Export as XMI...".
This may be usefull e.g.
when generating programming code
with an external tool
that understands XMI.
Select objects by left-clicking on them.
The functionality of ArgoUML can be activated in the menu,
in toolbars,
or in pop-up menus when right-clicking above an object.
Many of these functions work on the selected objects.
All diagrams have toolbars at the top which are used
to create objects on the diagram.
Most objects can be added to a diagram and removed from a diagram without
deleting it from the model!
Select an object on a diagram, and then the menu item
"Edit" -> "Remove from Diagram" clears the object from the diagram,
but the object remains intact in the model,
which may be seen in the explorer,
i.e. the tree structure at the left hand side.
Once removed, and item can be added back to the diagram
(or any other diagram for that matter)
by selecting it in the explorer
and selecting the item "Add to Diagram"
in the right-click pop-up menu.
Alternatively, you can drag objects
from the explorer and drop them onto a diagram.
3.3. Overview of the window
The top of the window contains a menu bar with commands available.
In the File menu you can store the project or
open another project instead.
The upper left part of the ArgoUML window shows a tree model
of diagrams and objects.
This view can be adapted to your needs
by filtering the objects that are shown,
and the structure in which they are shown.
The upper right part of ArgoUML shows the current diagram (one at a time).
You can drag and drop the objects in the diagrams,
and you can use the quick-links
that appear when hovering over a selected object
to create new objects connected to the
already present objects.
The lower right part contains various details of the currently selected
object: You select the object in one of the upper
levels and choose what details you want to examine using the
tabs.
The lower left part contains a list of all ToDo items for this
model.
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