- Project tools
-
-
- Using ArgoUML
-
- The ArgoUML Project
-
- Nightly builds of docs
-
- The Stats Project
-
- How do I...
-
| Category |
Featured projects |
| scm |
Subversion,
Subclipse,
TortoiseSVN,
RapidSVN
|
| issuetrack |
Scarab |
| requirements |
xmlbasedsrs |
| design |
ArgoUML |
| techcomm |
SubEtha,
eyebrowse,
midgard,
cowiki |
| construction |
antelope,
scons,
frameworx,
build-interceptor,
propel,
phing
|
| testing |
maxq,
aut
|
| deployment |
current |
| process |
ReadySET |
| libraries |
GEF,
Axion,
Style,
SSTree
|
| Over 500 more tools... |
|
A tutorial and reference descriptionAlejandro RamirezPhilippe VanpeperstraeteAndreas RueckertKunle OdutolaJeremy BennettLinus TolkeMichiel van der
WulpCopyright © 2004, 2005, 2006, 2007, 2008 Michiel van der Wulp Copyright © 2003 Linus Tolke Copyright © 2001, 2002 Jeremy
Bennett Copyright © 2001 Kunle
Odutola Copyright © 2000 Philippe
Vanpeperstraete Copyright © 2000 Alejandro
Ramirez Copyright © 2000 Andreas
Rueckert Abstract This version of the manual is intended to describe the
version DISCONTINUED-0.26 of ArgoUML.
Software design is a cognitively challenging task. Designers
must manually enter designs, but the primary difficulty is
decision-making rather than data-entry. If designers improved their
decision-making capabilities, it would result in better
designs. Current CASE tools provide automation and graphical user
interfaces that reduce the manual work of entering a design and
transforming a design into code. They aid designers in
decision-making mainly by providing visualization of design
diagrams and simple syntactic checks. Also many CASE tools provide
substantial benefits in the area of version control and concurrent
design mechanisms. One area of design support that has been not
been well supported is analysis of design decisions. Current CASE tools are usable in that they provide a GUI that
allows designers to access all the features provided by the tool.
And they support the design process in that they allow the designer
to enter diagrams in the style of popular design methodologies. But
they typically do not provide process support to guide the designer
through the design task. Instead, designers typically start with a
blank page and must remember to cover every aspect of the
design.
ArgoUML is a domain-oriented design environment that provides
cognitive support of object-oriented design. ArgoUML provides
some of the same automation features of a commercial CASE tool,
but it focuses on features that support the cognitive needs of
designers. These cognitive needs are described by three cognitive
theories:
reflection-in-action; opportunistic design; and comprehension and problem solving.
ArgoUML is based directly on the UML 1.4 specification. The
core model repository is an implementation of the Java Metadata
Interface (JMI) which directly supports MOF and uses the
machine readable version of the UML 1.4 specification provided
by the OMG. Furthermore, it is our goal to provide comprehensive support
for OCL (the Object Constraint Language) and XMI (the XML Model
Interchange format). ArgoUML was originally developed by a small group of people
as a research project. ArgoUML has many features that make it
special, but it does not implement all the features that commercial
CASE tools provide. The current version (DISCONTINUED-0.26) of ArgoUML implements all the
diagram types of the
UML 1.4
standard (versions of ArgoUML prior to 0.20 implemented the
UML 1.3
standard). It is written in Java and runs on every computer
which provides a Java platform version 5 or newer. It uses the
open file formats
XMI (XML Metadata Interchange format) (for model
information) and
PGML (Precision Graphics Markup Language) (for graph
information) for storage. When ArgoUML implements UML 2.0, PGML
will be replaced by the UML Diagram Interchange specification. This manual is the cumulative work of several people and has
been evolving over several years. Connected to the release 0.10 of
ArgoUML, Jeremy Bennett, wrote a lot of the new material that was
added to the earlier versions by Alejandro Ramirez, Philippe
Vanpeperstraete and Andreas Rueckert. He also added things from
some of the other documents namely the developers cookbook by
Markus Klink and Linus Tolke, the Quick Guide by Kunle Odutola, and
the FAQ by Dennis Daniels. Connected to the release 0.14 changes
were made by Linus Tolke, and by Michiel van der Wulp. These
changes were mostly to adopt the manual to the new functions and
appearance of ArgoUML version 0.14, and introduction of the index.
The users and developers that have contributed by providing
valuable input, such as review comments or observations while
reading and using this manual are too many to name. ArgoUML is available for free and can be used in commercial
settings. For terms of use, see the license agreement presented
when you download ArgoUML. We are providing the source code for
ArgoUML for you to review, customize to your needs, and improve.
Over time, we hope that ArgoUML will evolve into a powerful and
useful tool for everyone to use. This User Manual is aimed at the working designer, who wishes
to make use of ArgoUML. The manual is presently written assuming
familiarity with UML, but eventually it will support those new to
UML.
The manual is written in DocBook/XML and available as both
HTML and PDF.
The ArgoUML project welcomes those who want to get more
involved. Look at the
project website
to find out more.
Tell us what you think about this User Manual! Your comments
will help us improve things. See
Section 1.3.3, “User Feedback”
.
1.1. Origins and Overview of ArgoUML1.1.1. Object Oriented Analysis and DesignOver the past decade, Object Oriented Analysis and Design
(OOA&D) has become the dominant
software development paradigm. With it has come a major shift
in the thought processes of all involved in the software
development life cycle. Programming language support for objects began with
Simula 67, but it was the emergence in the 1980's of
hybrid languages, such as C++, Ada and Object Pascal that
allowed OOA&D to take off. These languages provided support
for both OO and procedural programming. Object Oriented
programming became mainstream. An OO system is designed and implemented as a
simulation of the real world using
software artifacts. This premise is as powerful as it is
simple. By using an OO approach to design
a system can be designed and tested (or more correctly
simulated) without having to actually build the system
first. It is the development during the 1990's of tools to
support Object Oriented analysis and
design that moved this approach into the
mainstream. When coupled with the ability to design systems at
a very high level, a tool based OOA&D approach has enabled
the implementation of more complex systems than previously
possible. The final driver that has propelled OOA&D has been
its suitability for modeling graphical user interfaces. The
popularity of object based and object oriented graphical
languages such as Visual Basic and Java reflect the
effectiveness of this approach. 1.1.2. The Development of ArgoUMLDuring the 1980's a number of OOA&D process
methodologies and notations were developed by different
research teams. It became clear there were many common themes
and, during the 1990's, a unified approach for OOA&D
notation was developed under the auspices of the
Object Management
Group. This standard became known as the Unified
Modeling Language (UML), and is now the standard language for
communicating OO concepts. ArgoUML was conceived as a tool and environment for use
in the analysis and design of object-oriented software systems.
In this sense it is similar to many of the commercial CASE
tools that are sold as tools for modeling software systems.
ArgoUML has a number of very important distinctions from many
of these tools.
It is free.
ArgoUML draws on research in cognitive psychology to
provide novel features that increase productivity by
supporting the cognitive needs of object-oriented software
designers and architects. ArgoUML supports open standards extensively - UML, XMI,
SVG, OCL and others. ArgoUML is a 100% pure Java application. This allows
ArgoUML to run on all platforms for which a reliable port
of the Java platform is available. ArgoUML is an open source project. The availability
of the source ensures that a new generation of software
designers and researchers now have a proven framework from
which they can drive the development and evolution of CASE
tool technologies.
UML is the most prevalent OO modeling language and Java is
one of the most productive OO development platforms. Jason
Robbins and the rest of his research team at the University
of California, Irvine leveraged these benefits in creating
ArgoUML. The result is a solid development tool and
environment for OO systems design. Further, it provides a
test bed for the evolution of object oriented CASE tools
development and research.
A first release of ArgoUML was available in 1998 and more
than 100,000 downloads by mid-2001 show the impact that this
project has made, being popular in educational and commercial
fields. 1.1.3. Finding Out More About the ArgoUML Project1.1.3.1. How ArgoUML is DevelopedJason Elliot Robbins founded the Argo Project and
provided early project leadership. While Jason remains active
in the project, he has handed off project leadership. The
project continues to move forward strongly. There are more
than 300 members on the developer mailing list (see
http://argouml.tigris.org/servlets/ProjectMailingListList),
with a couple of dozen of those forming the core development
group.
The developer mailing list is the place where all the
discussion on the latest tasks takes place, and developers
discuss the directions the project should take. Although
controversial at times, these discussions are always kept
nice and friendly (no flame-wars and such), so newbies
should not hesitate and participate in them. You'll
always get a warm welcome there.
If you want to learn how the project is run and how to
contribute to it, go the the
ArgoUML Web Site Developer Zone
and read through the documentation there. The
Developers' Cookbook was written specifically for
this purpose.
1.1.3.2. More on Infrastructure
Besides the developer mailing list, there's also a
mailing for users (see
The ArgoUML Mailing List List
), where we can discuss problems from a user perspective.
Developers also read this list, so highly qualified help
will generally be provided.
Before posting to this list, you should take a look at
the
user FAQ maintained by Ewan R. Grantham. More information on ArgoUML and other UML related
topics is also available on the
ArgoUML
website, maintained by Linus Tolke. 1.2. Scope of This User ManualThe current release of this document is aimed at
experienced users of UML in OOA&D (perhaps with other
tools) who wish to transfer to ArgoUML. Future releases will support designers who know
OOA&D, and wish to adopt UML notation within their
development process. A long term goal is to support i) those who are learning
design and wish to start with an OOA&D process that uses
UML notation, and ii) people interested in modularized code
design with a GUI. The intention is that this document will provide a
comprehensive guide, enabling designers to use ArgoUML to its
full extent. It is in two parts. A tutorial manual, showing how to work with
ArgoUML A complete reference manual, recording everything you
can do with ArgoUML.
Version 0.22 of the document achieved the second of these.
In this guide there are some things you will not find,
because they are covered elsewhere. Descriptions of how ArgoUML works on the
inside. How to improve ArgoUML with new features and
functions. A trouble shooting guide. A summary quick reference to using ArgoUML.
These are covered in
the Developers Cookbook,
the
FAQ, and
the Quick Guide. 1.3. Overview of the User Manual1.3.2. Reference Manual StructureChapter 8, Introduction is an overview of the user
interface and provides a summary of the support for the various
UML diagram types in ArgoUML.
Chapter 10, The Menu bar and Chapter 11, The Explorer
describe the menu bar, and each of the sub-windows of the user interface, known as Panes. Chapter 15, The Critics gives details of all the
cognitive critics within the system. Eventually ArgoUML will
link directly to this manual when giving advice on
critics. Chapter 16, Top Level Model Element Reference is an overview of the
model elements (i.e. the UML entities that can be placed on
diagrams) within ArgoUML. The following chapters (
Chapter 17, Use Case Diagram Model Element Reference through
Chapter 24, Built In DataTypes, Classes, Interfaces and
Stereotypes) describe, the model elements
that can be created through each ArgoUML diagram, and their
properties, as well as some standard model elements provided with
the system. A complete Glossary is provided.
Appendix A, Supplementary Material for the Case Study provides material to supplement
the case study used throughout the document.
Appendix B, UML resources and Appendix C, UML Conforming CASE Tools
identify background information on UML and UML CASE tools.
Appendix D, The C++ Module explains the use of the C++ module.
Appendix F, Open Publication License is a copy of the GNU Free
Documentation License. Please tell us what you think about this User Manual.
Your comments will help us make improvements.
Email your
thoughts to the
ArgoUML Users Mailing List.
In case you would like to add to the missing chapters you should contact the
ArgoUML Developer Mailing List
to check whether anyone else is working on this part.
You can subscribe to either of the mailing lists via the
ArgoUML web site. This release of the manual assumes the reader is very
familiar with UML already. This is reflected in the sparseness of
the description of UML concepts in the tutorial. The case study is described, but not yet fully realized
throughout the tutorial. This will be achieved in future releases
of the manual. Chapter 2. Introduction (being written)
This tutorial will be taking you through a tour of the use of
ArgoUML to model a system.
First you will become familiar with the feel of the product and then
we will go through an analysis and development process for a test case.
Not every nook and cranny of the product will be demonstrated.
That degree of detail is given in the reference materials to be
found in subsequent parts of this document.
The state of the model at the end of key sections will be available in
.zargo files.
These are available so that you can play with various aspects not
specifically covered in this tutorial and then
restore yourself back to the proper state of the model in your work area.
These .zargo files will be identified at the end of the sections whose
work they represent.
An ATM (automated teller machine) project has been chosen as a case study
to demonstrate the various aspects of modeling that ArgoUML offers.
In subsequent sections we are going to develop the ATM example into
a complete description in UML.
The tutorial, however, will only walk you through part of it.
At this point you should create a directory to contain your project.
Name the directory anything you feel is consistent with the rest of your
file system.
You should name the contents and any subdirectories as directed for reasons
that will become apparent.
The case study will be an ATM system.
Your company is FlyByNight Industries.
You are going to play two roles.
That of the Project Manager and that of the Designer Analyst.
We are not going to build a physical ATM, of course.
The product that we will build as a case study will be an ATM simulator
to be used for testing the design of a physical ATM.
How your company arranges its work into projects is usually determined as
much by politics as anything else and is, therefore, out of the scope of
this document.
We will go into how you structure the project itself once one has been
defined.
Chapter 3. UML Based OOA&D
In this chapter, we look at how UML as a notation is used
within OOA&D.
Object orientation as a concept has
been around since the 1960's, and as a design concept
since 1972. However it was in the 1980's that it started
to develop as a credible alternative to a functional
approach in analysis and design. We can identify a
number of drivers. The emergence of mainstream OO programming languages
like SmallTalk and particularly C++. C++ was a pragmatic OO
language derived from C, widely used because of its
association with Unix. The development of powerful workstations, and with
them the emergence into the mainstream of windowing
operating user environments. Graphical User Interfaces
(GUI) have an inherent object structure. A number of very public major project failures,
suggesting that current approaches were not
satisfactory.
A number of researchers proposed OOA&D processes, and
with them notations. Those that achieved some success include
Coad-Yourdon, Booch, Rumbaugh OMT, OOSE/Jacobson,
Shlaer-Mellor, ROOM (for real-time design) and the hybrid
Jackson Structured Development. During the early 1990's it became clear that these
approaches had many good ideas, often very similar. A major
stumbling block was the diversity of notation, meaning
engineers tended to be familiar with one OOA&D methodology,
rather than the approach in general. UML was conceived as a common notation, that would be in
the interests of all involved. The original standard was driven
by Rational Software (
www.rational.com,
in which three of the key researchers in the field (Booch,
Jacobson and Rumbaugh were involved). They produced documents
describing UML v0.9 and v0.91 during 1996. The effort was taken
industry wide through the Object Management Group (OMG),
already well known for the CORBA standard. A first proposal,
1.0 was published in early 1997, with an improved version 1.1
approved that autumn. ArgoUML is based on UML v1.4, which was adopted by OMG in
September 2001. The current official version, supported by ArgoUML,
is UML v1.4.2 dated July 2004, adopted as ISO/IEC 19501.
The latest UML version is UML v2.1.2, from November 2007.
3.2. UML Based Processes for OOA&D
It is important to understand that UML is a notation for OOA&D.
It does not prescribe any particular process.
Whatever process is adopted, it must take the system
being constructed through a number of phases.
Requirements Capture. This is where we identify the
requirements for the system, using the language of the
problem domain. In other words we
describe the problem in the “customer's”
terms. Analysis. We take the requirements and start to
recast them in the language of a putative solution—the
solution domain. At this stage,
although thinking in terms of a solution, we ensure we keep
things at a high level, away from concrete details of a
specific solution—what is known as
abstraction. Design. We take the specification from the Analysis
phase and construct the solution in full detail. We are
moving from abstraction of the problem
to its realization in concrete
terms. Build Phase. We take the actual design and write it
in a real programming language. This includes not just the
programming, but the testing that the program meets the
requirements (verification), testing
that the program actually solves the customer's
problem (validation) and writing all
user documentation.
In this section we look at the two main types of
process in use for software engineering. There are others,
but they are less widely used. In recent years there has also been a move to reduce
the effort required in developing software. This has led to
the development of a number of lightweight variants of
processes (often known as agile
computing or extreme
programming) that are suited to small teams
of engineers. 3.2.1.1. The Waterfall ProcessIn this process, each stage of the
process—requirements, analysis, design and build (code and
test) is completed before the next one starts. This is
illustrated in Figure 3.1, “The Waterfall Process”. This is a very satisfactory process where
requirements are well designed and not expected to change,
for example automating a well proven manual system. The weaknesses of this approach show with less well
defined problems. Invariably some of the uncertainties in
the requirements will not be clarified until well into the
analysis and design, or even code phases, requiring
backtracking to redo work. The worst aspect of this, is that working code does
not become available until near the end of the project, and
very often it is only at this stage that problems with the
original requirements (for example with the user interface)
become apparent. This is exacerbated, by each successive stage
requiring more effort, than the previous, so that the costs
of late problem discovery are hugely expensive. This is
illustrated by the pyramid in
Figure 3.2, “Effort Involved in the Steps of the Waterfall
Process”. The waterfall process is still probably the dominant
design process. However because of its limitations it is
increasingly replaced by iterative
processes, particularly for projects where the requirements
are not well defined. 3.2.1.2. Iterative Development ProcessesIn recent years a new approach has been used, which
aims to get at least part of the code up and running as
quickly as possible, to bring discovery of problems forward
in the development cycle. These processes use a series of
“mini-waterfalls”, defining a few requirements
(the most important) first, taking them through analysis,
design and build to get an early version of the product,
with limited functionality, related to the most important
requirements. Feedback from this can then be used to refine
the requirements, spot problems etc before more work is
done. The process is then repeated for further requirements
to construct a product with a step up in functionality.
Again further feedback can be applied to the
requirements.
The process is repeated, until eventually all
requirements have been implemented and the product is
complete.
It is this iteration that
gives these processes their name.
Figure 3.3, “Effort Involved in the Steps of an Iterative
Process” shows how this process
compares to the pyramid structure of the Waterfall
Process.
The growth in popularity of iterative processes is
closely tied to the growth of OOA&D. It is the clean
encapsulation of objects that allows a part of a system to
be built with stubs for the remaining code clearly
defined. 3.2.1.2.1. The Rational Unified ProcessPerhaps the best known Iterative Process is the
Rational Unified Process (RUP) from Rational Software (
www.rational.com). This process recognizes that our pyramid view of
even slices of the waterfall is not realistic. In
practice the early iterations tend to be heavy on the
requirements end of things (you need to define a
reasonable amount even to get started), while the later
iterations have more of their effort in the design and
build areas. RUP recognizes that iterations can be grouped into
a number of phases according to
their stage in the overall project. Each phase may have
one or more iterations. In the inception phase
iterations tend to be heavy on the
requirements/analysis end, while any build activity
may be limited to emulation of the design within a
CASE tool. In the elaboration phase
iterations tend to be completing the specification of
the requirements, and starting to focus on the
analysis and design, and possibly the first real
built code. In the construction phase
iterations the requirements and analysis are more or
less completed, and the effort is mostly in design
and build. Finally, in the deployment
phase iterations are largely about build
activity, and in particular the testing of the
software.
![[Note]](images/note.png) | Note |
|---|
It should be clear that testing is an integral
part of all phases. Even in the early phases the
requirements and design should be tested, and this is
facilitated by a good CASE tool. |
We shall use an iterative process in this manual,
that is loosely based on the RUP. 3.2.1.2.2. Iteration Size
A good rule of thumb is that an iteration should take
between six and ten weeks for typical commercial projects.
Any longer and you have probably bitten off too many
requirements to do in one go. You also lose focus on
getting the next working iteration completed.
Any shorter and you probably haven't got enough
requirements to make a significant advance.
In this case the additional overhead associated with an
interation will become a problem.
The total number of iterations depends on the size of project.
Take the estimated time (working out/guessing that is a
whole subject on its own), and divide it into 8 week chunks.
Experience seems to suggest that the iterations will
divide in the ratio of around 1:2:3:3 into RUP style
inception, elaboration, construction and deployment
phases. A project that has great vagueness in its
specification (some advanced research projects for
example) will tend to be heavier on the early
phases.
When building a product to contract for a customer
the end point is well defined. However when developing a
new product for the market place, a strategy that can be
used is to decide the product launch date, and hence the
end date for completion of engineering (some time
before). The time is then divided into iterations, and as
much of the product as can be built in that time
developed. The iterative process is very effective where
time to market is more important than the exact
functionality. 3.2.1.3. Recursive Development ProcessesVery few software systems are conceived as monolithic
artifacts. They are broken down into subsystems, modules
etc. Software processes are the same, with early parts of
the process defining a top level structure, and the process
reapplying to parts of the structure in turn to define ever
greater details. For example the initial design of a telephone system
might identify objects to i) handle the phone lines, ii)
process the calls, iii) manage the system and iv) bill the
customer. The software process can then be reapplied to
each of these four components to identify their
design. OOA&D with its clean boundaries to objects,
naturally supports this approach. Such OOA&D with
recursive development is sometimes abbreviated as
OOA&D/RD. Recursive development can be applied equally well to
waterfall or iterative processes. It is not an alternative
to them. 3.2.2. A Development Process for This TutorialFor the purpose of this tutorial we will use a stripped
down iterative process with recursive development, loosely
akin to RUP. The case study will take us through the first
iteration, although at the end of the tutorial section of the
manual we will look at how the project will develop to
completion. Within that first iteration, we will tackle each of the
requirements capture, analysis, design and build activities
in turn. Not all parts of the process are based on UML or
ArgoUML. We will look at what other material is needed
outside. Within this process we will have an opportunity to see
the various UML diagrams in use. The full range of UML
diagrams and how they are supported is described in the
reference manual (see Section 16.8, “Diagram”
). 3.2.2.1. Requirements CaptureOur requirements capture will use the UML concept of
Use Cases. Starting with a
Vision Document we will see how Use
Cases can be developed to describe all aspects of the
system's behavior in the problem domain. During the analysis stage, we will introduce the UML
concept of classes to allow us to
build a top level view of the objects that will make up the
solution—sometimes known as a concept
diagram. We will introduce the UML sequence
diagram and statechart
diagram to capture requirements for the overall
behavior of the system. Finally we will take the Use Cases from the
requirements capture stage, and recast them in the language
of the solution domain. This will illustrate the UML ideas
of stereotyping and
realization. We use the UML package diagram
to organize the components of the project. We then revisit
the class diagram, sequence diagram and statechart diagram,
to show how they can be used recursively to design the
complete solution. During this part of the process, we need to develop
our system architecture, to define how all the components
will fit together and operate. Although not strictly part of our process, we'll
look at how the UML collaboration
diagram can be used as an alternative to, or to
complement the sequence diagram.
Similarly we will look at the UML activity
diagram as an alternative or complement to the
statechart diagram. Finally we shall use the UML deployment
diagram to specify how the system will actually
be realized. UML is not really concerned with code writing.
However at this stage we will show how ArgoUML can be used
for code generation. We will also look at how the UML Use Case Diagram and
Use Case Specification are invaluable tools for a test
program. 3.3. Why ArgoUML is DifferentIn the introduction, we listed the four key things that
make ArgoUML different: i) it makes use of ideas from cognitive
psychology, ii) it is based on open standards; iii) it is 100%
pure Java; and iv) it is an open source project. 3.3.1. Cognitive PsychologyArgoUML is particularly inspired by three theories
within cognitive psychology: i) reflection-in-action, ii)
opportunistic design iii) and comprehension and problem
solving. Reflection-in-Action
This theory observes that designers of complex systems do not
conceive a design fully-formed. Instead,
they must construct a partial design, evaluate, reflect
on, and revise it, until they are ready to extend it further.
As developers work hands-on with the design, their mental model
of the problem situation improves, hence improving their design.
Opportunistic Design
A theory within cognitive psychology suggesting that although
designers plan and describe their work in an ordered, hierarchical
fashion, in reality, they choose successive tasks based on the
criteria of cognitive cost.
Simply stated, designers do not follow even their own plans in
order, but choose steps that are mentally least expensive among
alternatives.
Comprehension and Problem Solving
A design visualization theory within cognitive psychology.
The theory notes that designers must bridge a gap between their
mental model of the problem or situation and the formal model of
a solution or system.
This theory suggests that programmers will benefit from:
Multiple representations such as program syntactic
decomposition, state transitions, control flow, and data flow.
These allow the programmer to better identify elements and
relationships in the problem and solution and thus more
readily create a mapping between their situation models and
working system models.
Familiar aspects of a situation model, which improve
designers' abilities to formulate solutions.
3.3.1.2. Practical Application in ArgoUML
ArgoUML implements these theories using a number of techniques.
The design of a user interface which allows the
user to view the design from a number of different
perspectives, and allows the user to achieve goals
through a number of alternative routes. The the use of processes running in parallel with
the design tool, evaluating the current design against
models of how “best practice” design might
work. These processes are known as design
critics. The use of to-do lists to
convey suggestions from the design critics to the user,
as well as allowing the user to record areas for future
action. The use of checklists, to guide the user through
a complex process.
UML is itself an open standard. ArgoUML throughout has
tried to use open standards for all its interfaces.
The key advantage of adherence to open standards is that it
permits easy inter-working between applications, and the ability
to move from one application to another as necessary.
3.3.2.1. XML Metadata Interchange (XMI)XML Metadata Interchange (XMI)
is the standard for saving the meta-data that make up a
particular UML model. In principle this will allow you to
take the model you have created in ArgoUML and import it
into another tool. This clearly has advantages in allowing UML to meet
its goal of being a standard for communication between
designers.
The reality is not quite this good.
Prior to UML 2.0 the XMI file includes no information about the
graphical representation of the models, so diagram layout is lost.
ArgoUML gets round this by saving graphical information separate
from the model
(see Section 3.4.3.1, “Loading and Saving”).
3.3.2.2. Graphics Formats - EPS, GIF, PGML, PNG, PS, SVG
Encapsulated
PostScript (EPS) file is a
PostScript file which satisfies additional restrictions.
These restrictions are intended to make it easier for software
to embed an EPS file within another PostScript document.
Graphics
Interchange Format (GIF) uses lossless compression,
and preserves sharp edges well, which makes it well-suited for ArgoUML.
The GIF format used to be a patent encumbered format,
but all the patents have currently expired.
Precision Graphics Markup Language (PGML)
is an XML-based
language for representing vector graphics.
It was a W3C draft, but was not adopted as a recommendation.
PGML and VML, another XML-based vector graphics language, were
later joined and improved upon to create SVG (see below).
Portable Network Graphics (PNG) is an
ISO/IEC standard (15948:2004) and is also a W3C recommendation.
PNG is a bitmap image format that employs lossless data
compression. PNG was created to both improve upon and replace
the GIF format with an image file format that does not require
a patent license to use.
PNG is officially pronounced "ping" but it is often just
spelled out — probably to avoid confusion with the
network tool ping.
PNG is supported by the libpng reference library,
a platform-independent library that contains C functions for
handling PNG images.
PostScript (PS)
is a page description language and
programming language used primarily in the electronic and
desktop publishing areas.
Scalable Vector Graphics (SVG)
is an XML markup language for describing two-dimensional
vector graphics, both static and animated, and either declarative
or scripted.
It is an open standard created by the World Wide Web Consortium.
The use of SVG on the web is in its infancy.
There is a great deal of inertia due to the long-time use of pure
raster formats and other formats like Macromedia Flash or Java
applets, but also browser support is still uneven, with native
support in Opera, Safari and Firefox, but Internet Explorer
requires a plugin.
See PGML above.
3.3.2.3. Object Constraint Language (OCL)
Object Constraint Language (OCL)
is a declarative language for describing rules that apply
to UML models.
It was developed at IBM and is now part of the UML standard.
Initially OCL was only a formal specification language
extension to UML.
OCL may now be used with any Meta-Object Facility (MOF) compliant
metamodel, including UML.
The Object Constraint Language is a precise text language
that provides constraint and object query expressions on any
MOF model or metamodel that cannot otherwise be expressed by
diagrammatic notation.
Java was conceived as an interpreted language. It
doesn't have a compiler to produce code for any
particular target machine. It compiles code for its own
target, the Java Virtual Machine
(JVM). Writing an interpreter for a JVM is much easier than
writing a compiler, and such machines are now incorporated
into almost every Web Browser. As a result most machines can
run Java, with no further work. (In case you wonder why all languages aren't like
this, it is because interpreted languages tend to be slower
than compiled languages. However with the high performance of
modern PCs, the trade-off for portability is worthwhile for
many applications. Furthermore modern multi-level caches can
mean that interpreted languages, which produce denser code,
may actually not be that much slower anyway.) By choosing to write ArgoUML in pure Java, it is
immediately made available to the maximum number of users
with the minimum amount of effort. ArgoUML is an open source project.
That means anyone can have a free copy of the source code,
change it, use it for new purposes and so on. The only
(major) obligation is that you pass your code on in the same
way to others. The precise nature of what you can and
can't do varies from project to project, but the
principle is the same.
The advantage is that a small project like ArgoUML
suddenly is open to a lot of additional help from those who
can chip in their ideas for how the program might be
improved.
At any one time there may be 10, 15, 20 or more
people making significant contributions to ArgoUML.
To do that commercially would cost $1m+ per year.
Its not just a spirit of pure altruism. Contributing is
a way of learning “hands-on” about leading edge
software. Its a way of getting a lot of visibility (over
1,125,000 people had downloaded ArgoUML by the end of 2005).
That's a lot of good experience on a résumé
and a lot of
potential employers seeing you! And its great for the ego! Open Source doesn't preclude making money.
Gentleware
www.gentleware.com sell a commercial version of
ArgoUML, Poseidon. Their value proposition is not a piece of
private code. Its the commercial polish and support that take
risk out of using ArgoUML in a commercial development,
allowing customers to take advantage of ArgoUML's
leading edge technology. The aim of this section is to get you started with
ArgoUML. It takes you through obtaining the code and getting it
running. 3.4.1.1. System RequirementsSince ArgoUML is written in 100% pure Java, it should
run on any machine with Java installed. Java version 5
or later is needed. You may have this in place, but if not
the latest version can be downloaded free from
www.java.com. Note
that you only need the Java Runtime Environment (JRE),
there is no need to download the whole Java Development Kit
(JDK). ArgoUML needs a reasonable amount of computing
resource.
Any PC which is able to run an operating system with
a graphical user interface will suffice.
Download
the code from Download section of the project website
argouml.tigris.org. Choose the version that suits
your needs as described in the section below. 3.4.1.2. Downloading OptionsYou have three options for obtaining ArgoUML. Run ArgoUML directly from the Web Site using Java
Web Start. This is the easiest option. Download the Windows installer program. This is the
right option if you are on Windows
and intend using ArgoUML regularly. Download the binary executable code.
Unless you are on Windows, this is the
right option if you intend using ArgoUML regularly and
is not that difficult.
Download the source code using Subversion and build your own version.
Choose this option if you want to look at the internal
workings of ArgoUML, or want to join in as a developer.
This option does require the whole JDK
(see Section 3.4.1.1, “System Requirements”).
All four options are freely available through the
project web site,
argouml.tigris.org. 3.4.1.3. ArgoUML Using Java Web StartThere are two steps to this. Java Web Start will download ArgoUML, cache it and
start it the first time, then on subsequent starts, check
if ArgoUML is updated and only download any updated parts
and then start it. The ArgoUML
home page
also provides details on starting ArgoUML from the Java Web
Start console. 3.4.1.4. Using the Windows installerIf you choose to download and install
using the Windows installer, you
will have a choice of downloading the latest stable version
of the code (which will be more reliable, but not have all
the latest features), or the current version (which will be
less reliable, but have more features). Choose according to
your own situation.
The install wizard gives you the opportunity to install
the latest "JRE" (Java Runtime Environment). There is no
need to select this if you already have a Sun Java
installed, version 5 or better.
3.4.1.5. Downloading the Binary ExecutableIf you choose to download the binary executable, you
will have a choice of downloading the latest stable version
of the code (which will be more reliable, but not have all
the latest features), or the current version (which will be
less reliable, but have more features). Choose according to
your own situation. ArgoUML comes in .zip or
tar.gz flavors. Choose the former if you are a
Microsoft Windows user, and the latter if you are running
some flavor of Unix.
There is also a Mac OS X version with .app.tgz extension.
Unpacking is as follows.
On Windows. Unzip the .zip
file with WinZip, or if your version of Windows
supports it,
copy the files out of the compressed folder and put
them into a directory of your choosing. On Unix. Use GNU tar to unzip and break out the
files to a directory of your choice
tar zxvf <file>.tar.gz. If you have an
older version of tar, the z option
may not be available, so use
gunzip < file.tar.gz | tar xvf -.
You should have a directory containing
a number of .jar files and a
README.txt. 3.4.1.6. Problems Downloading and InstallingIf you get completely stuck and you have no local
assistance, try the web site, particularly the
FAQ. If this still doesn't solve the problem,
try the ArgoUML users' mailing list. You can subscribe through the mailing lists section
of the project web site
argouml.tigris.org, or send an empty message to
users@argouml.org with the subject line
subscribe. You can then send your problem to
users@argouml.org and see how other users are able
to help. The users' mailing list is an excellent
introduction to the live activity of the project. If you
want to get further involved there are additional mailing
lists that cover the development of the product and issues
in the current and future releases. To run ArgoUML depends on whether you use Microsoft
Windows or some flavor of Unix.
On Windows. If you used the installer, starting ArgoUML is a matter of clicking on its icon.
In case you installed the binairy executable, read on:
Start an MSDOS shell window by e.g.
using Start/Run with “command” in the text window.
In the window change to the directory holding your ArgoUML files
and type java -jar argouml.jar.
This method has the advantage that progress and debugging
information is visible in the DOS window.
Alternatively use the supplied batch file (.bat),
or create one containing the above
command, with a shortcut to it on the desktop.
The batch file should end with a "pause" statement in case any
debugging information is created during a run.
On some systems, simply (double) clicking on the
argouml.jar file works.
On others doing so initiates a zip utility.
Refer to your operating system instructions or help facility
to determine how to configure this.
On Unix. Start a shell window and type
java -jar argouml.jar
3.4.1.8. Problems Running ArgoUML
It's unusual to encounter problems if you have made a successful
download.
If you can't solve the problem. Try the users' mailing list
(see Section 3.4.1.6, “Problems Downloading and Installing”).
Wrong JRE.
The most common issue is not having a new enough
Java Runtime Environment (it must be version 5 or later).
Wrong language.
If the product came up in a language you can't read or just
don't want, go to the second leftmost menu item in the
menu bar at the top of the screen.
Select the bottom most menu entry in the drop down.
Figure 3.5, “Setting Language in the Appearance Pane” shows this in Russian.
Then click on the second tab from the bottom in the column of
tabs on the left.
Drop down the list as shown in
Figure 3.5, “Setting Language in the Appearance Pane”
and select a language.
Note that the languages are listed in themselves.
The language shown as being selected is German in which the
word for “German” is “Deutsch”.
You will have to exit ArgoUML and restart it for the change to
take effect.
Use the X button at the upper right.
3.4.2. The ArgoUML User Interface
Before beginning the Case Study, you need to become familiar with the
user interface.
Start by reading the introduction to the User Interface Reference.
See Chapter 8, Introduction.
You should also read the Section 8.2, “General Mouse Behavior in ArgoUML”
As you go through this tutorial you will be told what to do, and when
to do it but how to do it will often be left to the
User Interface Reference.
It is not necessary at this point to read all of the Reference, but you
should leaf through enough of it to become familiar with how to find
things in it.
Every attempt will be made to direct you to the appropriate part of the
Reference at those points in the tutorial where they apply.
Figure 3.6, “Initial ArgoUML window”, shows the main ArgoUML window as it
appears when ArgoUML is first entered.
Grab the vertical divider bars and move them back and forth.
Grab the horizontal divider bar and move it up and down.
Play around a little with the little arrows at the left or top of the
divider bars.
See Section 8.3, “General Information About Panes”.
3.4.2.1. The Menu Bar and Toolbars
The menu bar and toolbars give access to all the
main features of ArgoUML.
As is conventional, menu options and toolbar options that are not
available (disabled) are grayed out and menu items that invoke a
dialog box are followed by an ellipsis (...).
At this time you should read Chapter 9, The Toolbar
and Chapter 10, The Menu bar.
File menu.
The standard file menu entries present no surprises and we
will just use them when needed without first showing how they
work.
A number of other actions are available that are peculiar
to ArgoUML and we will go over them here.
File=>Revert to Saved.
This has the same effect as File=>Open Project selecting the
current project.
Export/Import.
Select the project line at the top of the Explorer.
It should say "untitledModel" unless you have
changed it.
Perform a
File=>Export XMI action
using "DeleteThis" for an output name in the file
chooser dialog.
Select the "Properties" tab in the "Details Pane" and
change the name to something else, anything will do.
Perform a
File=>Import XMI action.
It will ask you whether you want to save the changes
you have just made.
Click on "No" and then in the file choosed that
comes up select the "DeleteThis.xmi" file that you
just wrote out.
Observe that the name of the model has reverted back
to what you had saved.
File=>Import Sources.
We will cover this later.
You can't test it now unless you have some Java
source code of your own handy.
File=>Export (All) Graphics.
In the Explorer Pane select one of the diagrams.
Either "Class Diagram 1" or "Use Case Diagram 1"
(assuming you haven't renamed or deleted them).
Perform a
File=>Export Graphics action.
When the file chooser opens it defaults to the last
name you saved something to
(even from a project no longer open).
The file chooser allows you to select from a number
of formats.
Drop down the "Files of type" combobox and observe
the choices.
Cancel out as there is nothing useful to save.
Perform a
File=>Export All Graphics
action.
Notice that this time you can't specify a file
name and you can't select a file format.
ArgoUML will allow you only to select an output
directory.
It will then create a file for each of your diagrams
using the diagram name for the file name and an
extension determined by the default graphics format.
Actually, although you can't select file names
in the browser panel, you can type one into the
edit box.
But, if you do that, nothing at all will happen.
You will learn more about the default graphics format
when we get to the Edit menu.
File=>Notation.
We are going to get a little ahead of ourselves here
and do a little class diagram work so you can see
what notation is all about.
In the Explorer Pane select or create a class diagram.
See Section 10.6, “The Create Menu” and
Section 12.4.3, “Drawing Tools”.
Create a class in the diagram.
Go to the Detail Pane and create an attribute
in the class.
See Section 18.6.2, “Class Property Toolbar”.
In the Properties tab of the Detail Pane change the
multiplicity to "1..*".
Now go the the File Menu
and select Notation.
Go back and forth between UML and Java observing
the changes in the display in the Edit Pane.
File=>Project Properties.
In the Project Properties dialog it is possible to
configure the project specific settings.
It contains the tabs for User, Profiles, Notations and
Diagram Appearance.
For instance, to change the Notation language in the
Project Properties dialog, click on
File=>Project Properties and select
the Notations tab.
Set the Notation Language to UML1.4.
Turn on all of the options and click Apply.
Then turn off all of the options and click Apply
observing the changes in the diagram.
Set the Default Shadow Width to 8 and click Apply.
Notice that nothing happens.
This is because you are not setting the Shadow Width,
but its default.
The next time you create a class in a diagram, this
new shadow value will apply.
Edit menu.
The edit menu does not look like what you are used to
in other products.
There are no "Cut", "Copy", or "Paste" actions.
All of the choices are peculiar to ArgoUML so we are
going to cover all of them in detail.
Edit=>Select.
Select a class diagram in the Explorer Pane.
If there is none there create one using
Create=>New Class Diagram.
Create three classes using the class tool described
in the User Interface Reference section on
Class Diagram Specific Tools.
Double click on it and then click in the Edit Pane
for the class diagram in three different locations.
Undo the current mode by clicking on the "Select" tool.
See Section 12.4.1, “Layout Tools”.
This allows you to do things in the Edit Pane other
than creating classes.
Open everything in the Explorer Pane tree,
so that all elements are visible.
Now activate the first menu item:
Edit=>Select=>All.
Obviously, this selects all elements,
but only those on the current diagram - elements
only present on another diagram are not selected this way.
This function is e.g. usefull if you have a big diagram,
and need to shift everything
to add some more elements
at the left or top of the diagram.
Each of the classes in the diagram has three vertically
spaced sections.
Double click in the top section of each class and
enter a name for the class then hit the enter key.
Just name the classes "A", "B", and "C".
Select class A, then class B, and then class C either
in the Edit Pane or in the Explorer Pane.
Now do an
Edit=>Select=>Navigate Back.
Class B should now be selected.
Do another
Edit=>Select=>Navigate Back.
Class A should now be selected.
Finally, do an
Edit=>Select=>Navigate Forward.
Class B should be selected again.
Do an
Edit=>Select=>Invert Selection.
Classes A and C should now be selected.
Do another
Edit=>Select=>Invert Selection.
Class B should be selected again.
Do an
Edit=>Remove From Diagram.
Notice that class B is gone from the diagram but still
exists in the Explorer Pane.
Select class B in the Explorer Pane, right click on it
and choose "Add to Diagram".
Move the cursor back onto the Edit Pane and left click on
some part of the diagram where you think it will fit.
You should be pretty much right back where you were before
you removed it from the diagram.
Do an
Edit=>Delete From Model.
Now class B should be gone both from the diagram and from
the Explorer Pane.
Edit=>Configure Perspectives.
Read Section 11.5, “Configuring Perspectives”.
We aren't going to go into this at this point as it needs
much larger projects to be displayed than we have available
at this point.
Edit=>Settings=>Preferences.
Enter Help=>About ArgoUML.
Look at the panel in the "splash" tab.
This is known as the Splash Panel.
Go to Edit=>Settings=>Preferences.
Turn off the "Show Splash Panel"
check button.
Exit from ArgoUML and restart it.
Note that the splash panel does not show during the load.
Edit=>Settings=>Environment.
Do File=>Export Graphics and observe
the file extension that shows at the bottom of the file chooser
dialog in the "Files of type" combobox.
Go to the Edit=>Settings=>Environment
editor and pick some other value for Default graphics format.
Click "Apply" and then "OK". Go back to the
File=>Export Graphics dialog and notice
that the new format is now the default.
Edit=>Settings=>User.
Enter your name and email address.
Edit=>Settings=>Appearance.
Change the "Look and Feel:" to Metal."
Note that the "Metal Theme:" editor becomes anabled.
Change the theme to "Very Large Fonts."
Click on "Apply" and then "OK."
Notice that nothing has happened.
Exit from ArgoUML and reopen it.
The display should be markedly different.
You can change it back or leave it that way as you prefer.
Edit=>Settings=>Profiles.
Look in the Explorer Pane under "Profile Configuration".
The only folder by default is the UML 1.4 profile.
Now go to Edit=>Settings=>Profiles
and look at the field "Default Profiles".
It only contains the same UML 1.4 profile.
Add the Java profile to it, and press OK.
If you now look at the Explorer Pane, nothing has changed,
since you adapted the default setting, not the project setting.
Press File=>New and
check out the profiles in the Explorer Pane:
it now shows both the UML 1.4 profile and the Java profile.
Many examples in this manual presume that the Java profile is available,
so you may best leave it enabled.
Edit=>Settings=>Configure Shortcuts.
(To be written).
Edit=>Settings=>Notations.
We played around with this earlier with the
File=>Notation and
File=>Project Properties menu items.
Start another copy of ArgoUML resize each copy so they can
be seen at the same time next to each other.
On one of them set the Notation Language to UML
(the actual choice will have a version number with it).
On the other set the Notation Language to Java.
On both of them do the following.
Turn all of the check boxes on.
Do a File=>New, create a class in
a class diagram.
Double click in the attributes section to create an attribute.
Double click in the operation section to create a method.
Observe the difference in the displays.
Edit=>Settings=>Diagram Appearance.
This settings makes it possible to change the font and font-size used in the diagrams.
Hence this setting does not influence the font used in the UI of ArgoUML itself.
The default font for ArgoUML is Dialog.
Edit=>Settings=>Modules.
This shows the currently loaded modules.
We are not going to mess with it in this version of the
tutorial.
View menu.
This allows you
to switch between diagrams, find model elements in the
model, zoom in a diagram, adjust the
grid, toggle page break display, and show an XML
representation of the project.
Do a File=>New to get back to a
known point.
Create an example of each diagram type not already in the
Explorer Pane.
Click on the (+) sign widgets in the Explorer Pane to expand
the tree nodes.
Select the class diagram and give it a name.
View=>Goto Diagram brings up a
Go To Diagram panel.
Select the class diagram entry in this panel and click on
the "Go to Selection" button.
There should be 0 nodes and 0 edges in the description column.
Click on the "Close" button.
In the Details Pane (Properties tab) enter the name as "Blort".
Create two classes in the class diagram and go
back to View=>Goto Diagram.
You should now see 2 nodes and 0 edges shown.
Click on the "Close" button again and link the classes with
one of the "line" items like association or generalization.
Go back to View=>Goto Diagram and you
should see 2 nodes and 1 edge(s).
Click on the "Close" button again and create a third class.
Run the mouse over the icons in the toolbar until you find the
one with the tooltip "New Association Class."
Click on this tool and then connect the new class to one
of the others.
Having clicked on the "New Association Class" tool move the
mouse over the new class.
Press and hold down button 1.
Move the mouse over one of the other classes and
release button 1.
Go back to View=>Goto Diagram and you
should see 3 nodes and 2 edge(s).
Even though it is a class and has a two dimensional
representation, it counts as an edge not a node.
Select other entries in this panel and click on
the "Go to Selection" button in the Go To Diagram panel.
Observe the changes in the Explorer Panel.
View=>Find.
At this point you should have three normal classes and an
association class in the Explorer Pane.
Name them "AA", "AB", "B", and "C".
Perform a View=>Find operation.
Click on the "Find" button.
Notice that an "* in *" tab is created below.
This tab should show pretty much everything.
In the "In Diagram" editor change the "*" to "B*" and
click on the "Find Button" observing the contents of the
new tab with "* in B*" as a tab label.
You should see the three classes, the link (such as an
association), and the association class.
In the Element Type drop down box select "Interface" and click
on the Find button.
The new tab "* in B* Inte..." should have no entries in it
as we have defined no interfaces.
In the Element Type drop down box select "Class" and click
on the Find button.
The new tab "* in B* Class" should have one fewer entries
in it than the "* in B*" tab.
Switch back and forth between these two
observing the difference.
In various of these tabs select an item and click on the
"Go To Selection" button observing the change in the selection
shown in the diagram and in the Explorer Pane.
View=>Zoom.
As an exeption to a general rule the toolbar equivalent of
View=>Zoom does not operate in the
same way as the corresponding menu item.
Highlight View=>Zoom. and a submenu
will appear that contains "Zoom Out", "Zoom Reset" and
"Zoom In".
Click on these a few times observing the effect on the
diagram then click on the Zoom tool bar icon.
This is a magnifying glass next to a down arrow head.
You should see a graduated slider bar tool.
Grab the pointer in this tool and move it up and down
observing the effect on the diagram.
View=>Adjust Grid.
View=>Adjust Snap.
View=>Page Breaks.
View=>XML Dump.
Create Diagram menu. This
allows you to create any one of the seven UML diagram
types (class, use case, state, activity, collaboration,
deployment and sequence) supported by ArgoUML. State and activity diagrams can only be created
when a class or actor is selected, even though the
relevant menu entries are not
grayed out if this has not been done (nothing will
happen under this circumstance). Arrange menu. This allows
you to align, distribute and reorder model elements
on a diagram and set the layout strategy for the
diagram. Generation menu. This allows
you to generate Java code for selected classes or all
classes. Critique menu. This allows
you to toggle the auto-critique on and off, set the
level of importance of design issues and design goals
and browse the critics available. Tools menu. This menu is
permanently grayed out unless there is some tool
available in your version of ArgoUML. Help menu.
This menu gives
access to details of those who authored the system, and
where additional help may be found. File Toolbar.
This toolbar contains some of the
tools from the File menu. Edit Toolbar.
This toolbar contains some of the
tools from the Edit menu. View Toolbar.
This toolbar contains some of the
tools from the View menu. Create Diagram Toolbar.
This toolbar contains
some of the tools from the Create Diagram menu.
3.4.2.2. The Explorer Pane
At this time you should take the time to read
Chapter 11, The Explorer.
The Explorer Pane is fundamental to almost everything that you do
and we will be coming back to it again and again in what follows.
In fact you will recall we have had to use it already.
There is an expand or contract control in front of the package
symbol for “untitledModel” in the Explorer Pane and
the package symbol for “Medium” in the To-Do Pane.
Click on these controls and observe that these panes are tree widgets
that behave pretty much as you would expect them to.
The expand or contract control is either plus (+)/minus (-) sign
or knob with a right or bottom pointer depending upon the look and
feel that you have chosen for an appearance.
Select alternately Class Diagram 1 and Use Case Diagram 1 observing
that the detail pane changes to track to the selected item in the
Explorer.
The detail pane is described in Chapter 12.
It is not necessary to read Chapter 12 at this point, but it
couldn't hurt.
3.4.2.3. The Editing Pane
At this point take some time to read
Chapter 12, The Editing Pane.
As we go through the Editing pane changes will sometimes occur
in the Details and the To-Do panes.
Pay no attention to them for now.
We will attend to them when we cover those panes.
Select "Class Diagram 1" in the Explorers Pane.
The name is unimportant, if you have changed it, just select
the new name.
If you have deleted it, first perform a
Create=>New Class Diagram action.
Click on the "New Package" button in the Edit Pane tool bar.
Click somewhere in the edit pane.
In the Explorer notice that a package appears named
(unnamed Package).
Double click on the "New Class" button in Edit Pane the tool bar.
Click first within the package and once outside of it.
Notice that within the Explorer, two classes appear in the tree
both named (unnamed Class) one of them attached to the model node
and the other attached to the (unnamed Package) node.
Click the Select button in the Edit Pane tool bar so you can do
things in the Edit Pane without adding new Classes.
In the Explorer select the class that is not subordinate to the
package.
This selects the corresponding class in the diagram.
Grab this class and move it into the package.
Notice that in the Explorer this class is now also subordinate
to the package node.
In the diagram select the other class.
Notice that in the Explorer, the selected node
changes correspondingly.
Grab this class and move it outside of the package and watch
what happens in the Explorer.
3.4.2.6. Drawing DiagramsIn general diagrams are drawn by using the edit pane
toolbar to select the model element desired and clicking in the
diagram at the position required. Model elements that are already in the model, but not on a
diagram, may be added to a diagram by selecting the
model element in the explorer, using
Add to Diagram from the drop down menu (button 2)
over that model element, and then clicking button 1 at the
desired location on the diagram. As well as UML model elements, the Edit pane toolbar
provides for general drawing objects (rectangles,
circles, lines, polygons, curves, text) to provide
supplementary information on diagrams. 3.4.2.6.1. Moving Diagram ElementsThere are several ways to move diagram
elements. 3.4.2.6.1.1. Using the Mouse KeysSelect the elements you want to move. By holding
down the Ctrl key while selecting you can select several
elements to move at the same time. Now hit your arrow keys. Your elements move a
little with every key stroke. If you also hold down the Shift key, they move a
bit faster. 3.4.2.6.1.2. Using the Edit Pane ToolbarClick on the broom button on the toolbar. Move
your mouse to the diagram pane, right click and hold.
Now moving your mouse will align elements. 3.4.2.6.2. Arranging ElementsThe menu item Arrange allows you
to align or group elements. 3.4.2.7. Working with Projects3.4.2.7.1. The Start-Up WindowFigure 3.6, “Initial ArgoUML window” shows the ArgoUML
main window as it appears as right after start-up The main window's client area, below the menu
and toolbar, is subdivided into four panes. Starting at
the leftmost top pane, and working around the clock, you
can see the Explorer, showing a tree view of your UML
model, the Editing Pane with its toolbar, two scroll bars
and gray drawing area, the Details Pane with the ToDoItem
tab selected, and the To-Do Pane with a tree view of the
to do items, ranked in various ways selected via the drop
down list at the top of the pane. Each time ArgoUML is started up without a project
file as an argument, a new blank project is created. This
project contains a model called
untitledModel. This model contains a blank
Class Diagram, called class diagram 1,
and a blank Use Case Diagram called
use case diagram 1. The model and both empty diagrams can be seen in
the explorer, which is the main tool for you to navigate
through your model. Let's assume for a moment that this is the
point where you want to start modeling a new purchasing
system. You want to give the name
“purchasingmodel” to your model, and you
want to store it in a file called
FirstProject. 3.4.2.7.2. Saving a Project - The File Menu
For now ArgoUML; saves diagrams using an earlier
proposed standard, Precision Graphics Markup
Language (PGML).
However it has the option to export graphical data as SVG
for those who can make use of it.
When ArgoUML; supports UML 2.0, it will store
diagrams using the UML 2.0 Diagram Interchange format.
First, let's save the model in it's
current (empty and unnamed) state. On the menu bar, click
on File, then on
Save Project As... as shown in
Figure 3.8, “Invoking
Save Project As...”. Please notice that the File menu contains the usual
options for creating a new project, for opening an
existing project, for saving a project under a new name,
for printing the currently displayed diagram, for saving
the currently displayed diagram as a file, and for
program Exit. Some of these menu commands can be invoked by
pressing key combinations, as indicated on the drop-down
menu. For instance, holding down the “Ctrl”
key, and pressing “N”, will create a new
project. In the current version, ArgoUML can only contain
one active project at a time. In addition, a project can
only contain one UML model. Since an UML model can
contain an unlimited number of elements and diagrams,
this should not present any serious limitations, even for
modeling quite large and complex systems. 3.4.2.7.3. The File Chooser DialogBut let's go back to saving our project. After
clicking on the Save Project As... menu
command, we get the file chooser dialog to enter the file
name we wish to use as shown in
Figure 3.9, “File Chooser Dialog”. This is a standard Java FileChooser. Let's go
over it in some detail. The main, outstanding feature, is the scrollable
folders list in the center of the dialog. By using the
scroll bar on the right, you can move up and down in the
list of folders contained inside the currently selected
folder. If it is scrollable or not depends on the amount
of files and folders shown and also how they are shown.
If everything fits the window is not scrollable as seen
in the picture. Double-clicking on one of the displayed folders
navigates you into that folder, allowing you to quickly
navigate down into the folders hierarchy on your hard
disk. Notice that only folder names, and no file names
are displayed in the scrollable area. Indeed, the dialog
is currently set up in order to show only ArgoUML project
files with an extension of .zargo, as
can be seen on the lower drop-down control labeled
Files of Type:. Also notice that the currently selected
folder's name is displayed in the upper drop-down
control labeled Look in:. A single
click on a folder inside the scrollable area does select
that folder on screen but does not select the folder for
saving. At the top of the dialog, above the scrollable
folder chooser area, there are a few more folder
navigation tools.
The Folder drop-down
control. Clicking on the down-arrow displays a tree
view of the folder hierarchy, allowing you to
navigate quickly up the hierarchy, and at the same
time to quickly determine where in the hierarchy we
are currently positioned.
The Folder-Up icon.
Clicking on this icon will bring us to the parent
folder of the current folder.
The Home Folder icon.
Clicking on this icon will bring us to our home
directory.
The New Folder icon.
Clicking on this icon will create a new folder called
"New Folder" under the current folder.
After the folder is created selecting it an clicking
in the name allows us to select the name of our
choice.
The Folders Presentation
Icon.
OK, now we navigate to the directory where we want
to save our ArgoUML project, fill in the
File name: with an appropriate name, such as
“FirstProject” and click on the
Save button. You have now an active project called
FirstProject, connected to the file
FirstProject.zargo. 3.4.3.1. Loading and Saving3.4.3.1.1. Saving XMI files in ArgoUMLArgoUML saves the diagram information in a PGML
file (with extension .pgml, the model
information in an XMI file (with extension
.xmi and information about the project in a
file with extension .argo. See
Section 3.4.3.2.2, “Precision Graphics Markup Language (PGML)” and
Section 3.4.3.3, “XMI” for more about PGML and XMI
respectively. All of these are then zipped to a file with
extension .zargo. You can easily
extract the .xmi file from the
.zargo file using any old generic
ZIP application. Give it a try
and look into the magic of Argo. ![[Warning]](images/warning.png) | Warning |
|---|
Be aware that double clicking will launch a
ZIP utility, if one is installed,
and NOT Argo. |
3.4.3.2. Graphics and Printing3.4.3.2.1. The Graph Editing Framework (GEF)GEF is the software package that is the foundation
of the diagrams that appear in the Editing Pane. GEF was
an integral part of ArgoUML but has been separated. Like
ArgoUML it is an open source project available via
Tigris. 3.4.3.2.2. Precision Graphics Markup Language (PGML)PGML is the current storage format for diagram information
used in ArgoUML. In the future, PGML will be replaced by
the UML 2.0 Diagram Interchange format. 3.4.3.2.4. Printing DiagramsSelect a diagram, then go to
File=>Export Diagrams.
You
can generate GIF, PostScript, Encapsulated PostScript or
SVG format. 3.4.3.2.5. Scalable Vector Graphics (SVG)A World Wide Web Consortium (W3C)
standard vector graphics format
(
http://www.w3.org/TR/SVG/). Support is built in to modern browsers,
but you can also get a plugin for older
browsers from
adobe.com. 3.4.3.2.6. Saving Diagrams as SVGSelect .svg as the file
type. Type the name of the file as you like with the
.svg tag at the end. Example
myumldiagram.svg
Et viola! SVG! Give it a try and zoom around a
little... They are not pretty though, so if you know
anything about rendering beautiful SVG let us know. Most modern browsers support SVG. If yours
doesn't try
Firefox or get a plugin for your
current browser from
adobe.com ![[Note]](images/note.png) | Note |
|---|
You will not have scroll bars for your SVG unless
it is embedded in HTML. Good luck and let us know
what you find! |
ArgoUML supports XMI 1.0, 1.1, and 1.2 files which
contain UML 1.3 and UML 1.4 models. For best compatibility
with ArgoUML, export your models using UML 1.4 and XMI 1.1
or 1.2. Be sure to turn off any proprietary extensions
(such as Poseidon's diagram data). With UML versions earlier than UML 2.0, it isn't
possible to save diagram information, so no diagrams
will be transferred. There is also a tool that converts XMI to HTML. For
more information, see
http://www.objectsbydesign.com/projects/xmi_to_html_2.html. 3.4.3.3.1. Using XMI from Rational Rose... 3.4.3.3.2. Using Models Created by PoseidonIn the Export project to XMI dialog, but sure
to clear the selection of Save with diagram dataliteral>. 3.4.3.3.3. Using Models Created by MagicDraw... 3.4.3.3.4. XMI Compatibility with other versions of ArgoUMLVersions of ArgoUML prior to 0.19.7 supported
UML 1.3/XMI 1.0. After this time, the save format
is UML 1.4/XMI 1.2 which is not backward compatible.
Newer versions of ArgoUML will read projects written
by older versions, but not vice versa. If you might
need to return to an older version of ArgoUML you should
be careful to save a backup of your old projects.
Additionally, if you write XMI files which
need to be read by other tools, you should take into
account the different versions.
Most modern UML
modelling tools should read UML 1.4, but you may
have in-house code generators or other tools which
are tied to UML 1.3.
3.4.3.3.5. Importing Other XMI Formats into ArgoUMLXMI compatibility between UML modeling tools
has improved over the years, but you may still
occasionally run into problems. ArgoUML will not read XMI files which contain
UML 1.5 or UML 2.0 models, but it should be able
to open most UML 1.4 and UML 1.3 files. If you find
one that it can't open, please file a bug report
so that a developer can investigate. 3.4.3.3.6. Generating XMI FormatSelect the command
File=>Export as XMI
and choose a
filename. 3.4.3.4.1. Code Generated by ArgoUMLIt is possible to compile your generated code with
ArgoUML, you still need to implement method bodies,
though, to get usable results. 3.4.3.4.2. Generating Code for MethodsAt the moment you cannot write code for methods
(operations) within ArgoUML. The source pane is editable,
but the changes are ignored. ArgoUML is a pure design
tool for now, no IDE functionality but the desire is
there. You might consider using Forte and ArgoUML
together—it's a good work around! You can help us out there if you'd like! 3.4.4. Working With Design Critics
Design critics are part of the practical application of the
theories of Cognitive Psychology that are implemented in ArgoUML.
See Section 3.3.1, “Cognitive Psychology”
3.4.4.1. Messages From the Design CriticsWhere do we stand now? A new project has been
created, and is stored in the file
FirstProject.zargo.
Figure 3.10, “
ArgoUML Window Having Saved
FirstProject.zargo
” shows how your ArgoUML
window should look at this stage. The project contains a top-level package, called
untitledModel, which contains a class
diagram and a use case diagram. If we look carefully at the screen, we can see that
the "Medium" folder in the To-Do Pane (the lower
left pane) must contain some items, since its activation
icon
is displayed. Clicking on this icon will open the
"Medium" folder. An open folder is indicated by
the
icon. But what is this “To-Do” Pane anyway.
You haven't recorded anything yet that has to be done,
so where do these to do items originate. The answer is simple, and is at the same time one of
the strong points of ArgoUML. While you are working on your
UML model, your work is monitored continuously and
invisibly by a piece of code called a design
critic. This is like a personal mentor that
watches over your shoulder and notifies you each time he
sees something questionable in your design. Critics are quite unobtrusive. They give you a
friendly warning, but they do not force you into design
principles that you don't want or like to follow. Let
us take a look at what the critics are telling us. Click on
the
icon next to the
Medium folder, and click on the
Revise Package Name UntitledModel item. Figure 3.11, “ArgoUML Window Showing the Critic Item
Revise Package Name UntitledModel” shows how your
screen should now look. Notice that your selection is highlighted in red in
the To-Do Pane, and that a full explanation appears now in
the Details Pane (the lower right pane). You may have to
re-size your Details Pane or to scroll down in order to see
the full message as displayed in our example. What ArgoUML is trying to tell you is that usually,
package names are written in lower cases. The default top
level package created by ArgoUML is called
untitledModel and therefore violates a sound
design principle. (Actually, this could be considered as a
bug within ArgoUML, but it comes in handy to demonstrate
the working of critics). At this point, you can choose to change the package
name manually or to impose silence on the design critic for
some time or permanently We will do nothing of this (we'll come back to
it when we talk about the design critics in more detail)
but we'll use another handy feature of ArgoUML—an
auto-correct feature. In order to do that, just click on the
Next button on the Details Pane. This will cause
a renaming wizard to be displayed inside the properties
panel, proposing to use the name
untitledmodel (all in lower case). 3.4.4.2. Design Critics at Work: The Rename Package
WizardReplace the name untitledmodel
with purchasingmodel, and click on the
Finish button.
Figure 3.12, “ArgoUML Window Showing the Critic Wizard to Rename
the Package” shows how the ArgoUML
window will now look. Watch now how the design critic note in the To Do
panel disappears, leaving only the
Add Elements to Package purchasingmodel note in
the To-Do list. If this doesn't happen at once, wait for a few
seconds. ArgoUML makes heavy use of several threads of
execution that execute in parallel. This can cause delays
of a few seconds before the information gets updated on the
screen. The package name change should also be reflected in
the explorer, in the top left corner of your ArgoUML
window. We are now ready to create our first UML diagram, a
Use Case diagram, but first let's save what we've
done so far. Click on the File menu item, and
select Save Project. You can now safely
exit ArgoUML without losing your work so far, or go on
creating your first diagram. 3.5. The Case Study (To be written)
Here is where we are going to start the Case Study.
It is at this point that you define your project;
not your product, but your project.
It can be argued that modeling concepts should apply here as well
but this has not been well established.
If you can take the time to look into the ArgoUML project, you will
find that there are a large number of "lines of code" and lines of
documentation that are part of the project, but not part of the
product.
For example, this document is part of the product while the Cookbook
and the build.xml files are part of the project only.
At a minimum the file structure of the project could be shown in a
package diagram.
...
Chapter 4. Requirements CaptureRequirements capture is the process of identifying what
the “customer” wants from the proposed
system. The key at this stage is that we are in the problem
domain. At this stage we must describe everything from the
“customer” perspective and in the language of the
“customer”. The biggest risk we have in requirements capture is to
start thinking in terms of possible solutions. That must wait
until the Analysis Phase (see
Chapter 5, Analysis). One of the steps of the
Analysis Phase will be to take the output of the Requirements
Phase and recast it in the language of a deemed solution. Remember we are using both a
incremental, and an
iterative process. We may well come back to the requirements process again
as we break down the problem into smaller chunks, each of which
must have its requirements captured. We will certainly come back through the requirements
phase on each iteration as we seek to define the requirements
of more and more of the system ![[Note]](images/note.png) | Note |
|---|
The only part of the requirements notation specified by
the UML standard is the use case diagram. The remainder is
process specific. The process described in this chapter draws
heavily on the Rational Unified Process. |
4.2. The Requirements Capture ProcessWe start with a top-level view of the problem we are
solving and the key areas of functionality that we must address
in any solution. This is our vision
document, and should be just a few pages long. For example the top-level view of an automated teller
machine (ATM) might be that it should support the
following. Cash deposit, cash withdrawal and account inquiries
by customers. Maintenance of the equipment by the bank's
engineers, and unloading of deposits and loading of cash by
the local bank branch. Audit trail for all activities sent to the
bank's central computer.
From this top-level view we can extract the principal
activities of the system, and the external agents (people,
equipment) that are involved in those activities. These
activities are known as use cases and the
external agents are known as actors. Actors may be people or machines. From a practical
standpoint it is worth knowing the stakeholder behind any
machine, since only they will be able to engage with the
requirements capture process. Use cases should be significant activities for the
system. For example customer use of the ATM machine is a use
case. Entering a PIN number is not. There is a gray area between these two extremes. As we
shall see it is often useful to break very large use cases into
smaller sub-use cases. For example we may have sub-use cases
covering cash deposit, cash withdrawal and account
inquiry. There is no hard and fast rule. Some architects will
prefer a small number of relatively large use cases, others
will prefer a larger number of smaller use cases. A useful rule
of thumb is that any practical project ought to require no more
than about 30 use cases (if it needs more, it should be broken
into separate projects). We then show the relationship between use cases and
actors on one or more use case diagrams. For a large project
more than one diagram will be needed. Usually groups of related
use cases are shown on one diagram. We must then give a more detailed specification of each
use case. This covers its normal behavior, alternative
behaviors and any pre- and post-conditions. This is captured in
a document variously known as a use case
specification or use case
scenario. Finally, since use cases are functional in nature, we
need a document to capture the non-functional requirements
(capacity, performance, environmental needs etc). These
requirements are captured in a document known as a
supplementary requirements
specification. The steps in the requirements capture process can be
summarized as follows. Capture an overall view of the problem, and the
desired characteristics of its solution in the
vision document. Identify the use case and
actors from the vision document and
show their relationships on one or more use
case diagrams. Give detailed use case
specifications for each use case, covering
normal and alternate behavior, pre- and
post-conditions. Capture all non-functional requirements in a
supplementary requirements
specification.
In any iterative development process, we will
prioritize, and early iterations will focus on capturing the
key behavior of the most important use cases. Most modern requirements capture processes agree that
it is essential that the authoritative representative of the
customer is fully involved throughout the process. 4.3. Output of the Requirements Capture ProcessAlmost all the output of the requirements capture process
is documentary. The only diagram is the use case diagram,
showing the relationships between use cases and actors. Typical sections of this document would be as
follows. Summary. A statement of the
context, problem and solution goals. Goals. What are we trying to
achieve (and how do we wish to achieve it). Market Context or
Contractual Arrangements. For a
market led development, this should indicate target
markets, competitive differentiators, compelling events
and so forth. For a contractual development this should
explain the key contractual drivers. Stakeholders. The users (in
the widest sense) of the system. Many of these will map
in to actors, or control equipment that maps into
actors. Key Features. At the very
highest level what are they key functional aspects of the
problem/desired solution. These will largely map down to
the use cases. It is helpful to give some prioritization
here. Constraints. A high level view
of the non-functional parameters of the system. These
will be worked out in detail in the supplementary
requirements specification. Appendix. A listing of the
actors and use cases that will be needed to meet this
vision. It is useful to link to these from the earlier
sections to ensure comprehensive coverage.
The vision document has identified the use cases and
actors. The use case diagram captures how they interact. In
our ATM example we have identified “customer uses
machine”, “maintain machine” and
“audit” as the three main use cases. We have
identified “customer”, maintenance
engineer“,”“local branch official”
and “central computer” as the actors. Figure 4.1, “Basic use case diagram for an ATM system”
shows how this could be displayed on a use case diagram. The
use cases are shown as ovals, the actors as stick people
(even where they are machines), with lines (known as
associations connecting use cases to the
actors who are involved with them. A box around the use cases
emphasizes the boundary between the system (defined by the
use cases) and the actors who are external. ![[Note]](images/note.png) | Note |
|---|
Not all analysts like to use a box around the use
cases. It is a matter of personal choice. |
The following sections show how the basic use case
diagram can be extended to show additional information about
the system being designed. 4.3.2.1. Active and Passive ActorsActive actors initiate
interaction with the system. This can be shown by placing
an arrow on the association from the actor pointing toward
the use case. In the ATM example, the customer is an active
actor. Interaction with passive actors
is initiated by the system. This can be shown by placing an
arrow on the association from the use case pointing toward
the actor. In the ATM example, the central computer is a
passive actor. This is a good example where the arrow helps, since
it allows us to distinguish an event driven system (the ATM
initiates interaction with the central computer) from a
polling system (the central computer interrogates the ATM
from time to time). Where an actor may be either active or passive,
depending on circumstances, the arrow may be omitted. In
the ATM example the bank engineer fits into this category.
Normally he is active, turning up on a regular cycle to
service the machine. However if the ATM detects a fault, it
may summon the engineer to fix it.
The use of arrows on associations is referred to as
the navigation of the association.
We shall see this used elsewhere in UML later on.
The choice, by the OMG, of zero vice two arrowheads to show
a bidirectional association is unfortunate.
Under this convention you cannot distinguish between an
association whose navigation has yet to be determined and one
that is bidirectional.
Figure 4.2, “Use case diagram for an ATM system showing
navigation.”
shows the ATM use case diagram with navigation
displayed. It can be useful to show the
multiplicity of associations between
actors and use cases. By this we mean how many instances of
an actor interact with how many instances of the use
case. By default we assume one instance of an actor
interacts with one instance of a use case. In other cases
we can label the multiplicity of one end of the
association, either with a number to indicate how many
instances are involved, or with a range separated by two
periods (..). An asterisk (
*) is used to indicate an arbitrary
number. In the ATM example, there is only one central
computer, but it may be auditing any number of ATM uses. So
we place the label 0..* at the use case
end. There is no need for a label at the other end, since
the default is one. A local bank will have up to three officials
authorized to unload and load ATM machines. So at the actor
end of the relationship with the use case Maintain
ATM, we place the label 1..3.
They may be dealing with any number of ATM machines, so at
the other end we place the label
0..*. There may be any number of customers and there may be
any number of ATM systems they could use. So at each end of
the association we place the label
0..*.
Figure 4.3, “Use case diagram for an ATM system showing
multiplicity.”
shows the ATM use case diagram with multiplicity
displayed. Multiplicity can clutter a diagram, and is often not
shown, except where it is critical to understanding. In the
ATM example we would only choose to show
1..3 against the local bank official, since all
others are obvious from the context. 4.3.2.3. Hierarchies of Use CasesIn our ATM example so far we have just three use
cases to describe all the behavior of the system. While use
cases should always describe a significant chunk of system
behavior, if they are too general they can be difficult to
describe. We could for example define the behavior of the use
case “Use ATM” in terms of the behavior of
three simpler use cases, “Deposit Cash”,
“Withdraw Cash” and “Query
Account”. The main use case could be specified by
including the behavior of the
subsidiary use cases where needed. Similarly the “Maintain ATM” use case
could be defined in terms of two use cases “Maintain
Equipment” and “Reload ATM”. In this
case the two actors involved in the main use case are
really only involved in one or other of the two subsidiary
use cases and this can be shown on the diagram. The decomposition of a use case into simpler sub-use
cases is shown in UML by using an include
relationship, a dotted arrow from the main use
case to the subsidiary, with the label
«include». Include relationships are fine for breaking down the
use case behaviors in to hierarchies. However we may also
want to show a use case that is an
extension to an existing use case to
cater for a particular circumstance. In the ATM example we have a use case covering
routine maintenance of the ATM, “Maintain
Equipment”. We also want to cover the special case
of an unscheduled repair caused by the ATM detecting an
internal fault. This is shown in UML by the
extend relationship. In the main use
case, we specify a name for a location in the description,
where an extension to the behavior could be attached. The
name and location are shown in a separate compartment
within the use case oval. The representation extend
relationship is the same as the include relationship, but
with the label «extend». Alongside the
extend relationship, we specify the condition under which
that behavior will be attached. Figure 4.5, “Use case diagram for an ATM system showing an
extend relationship.”
shows the ATM use case diagram with an extend relationship
to a use case for unscheduled repairs. The diagram is now
getting rather complex, and so we have split it into two,
one for the maintenance side of things, the other for
customer usage and audit. The “Maintain Equipment” use case
defines a name “Unsched”, at the start of its
description. The extending use case “Unscheduled
Repair” is attached there when the ATM detects an
internal error.
Use cases may be linked together in one other way.
One use case may be a generalization
of a subsidiary use case (or alternatively the subsidiary
is a specialization of the main use
case).
This is very like the extends relationship, but
without the constraint of specific extension points at
which the main use case may be extended, and with no
condition on when the subsidiary use case may be
used.
Generalization is shown on a use case diagram by an
arrow with solid line and solid white head from the
subsidiary to the main use case.
This may be useful when a subsidiary use case
specializes the behavior of the main use case at a large
number of positions and under a wide range of
circumstances.
However the lack of any restriction makes
generalization very hard to specify precisely.
In general use an extend relationship instead.
4.3.3. The Use Case Specification
Each use case must be documented to explain in detail
the behavior it is specifying.
ArgoUML assists in this area through the generation of graphic
files for inclusion in this documentation.
This document is known by different names in different processes:
use case specification,
use case scenario or even (confusingly) just
use case.
A typical use case specification will include the following
sections. Name. The name of the use case
to which this relates. Goal. A one or two line
summary of what this use case achieves for its
actors. Actors. The actors involved in
this use case, and any context regarding their
involvement. ![[Note]](images/note.png) | Note |
|---|
This should not be a description of the actor.
That should be associated with the actor on the use
case diagram. |
Pre-condition. These would be
better named “pre-assumptions”, but the term
used everywhere is pre-conditions. This is a statement of
any simplifying assumptions we can make at the start of
the use case. In the ATM example we might make the assumption for
the“Maintain Equipment” use case that an
engineer is always available, and we do not need to worry
about the case where a routine maintenance visit is
missed. ![[Caution]](images/caution.png) | Caution |
|---|
Avoid pre-conditions wherever possible. You need
to be absolutely certain that the pre-condition holds
under all possible circumstances. If not your system
will be under specified and hence will fail when the
pre-condition is not true. Alternatively, when you
cannot be certain the pre-condition is always true, you
will need to specify a second use case to handle the
pre-condition being false. In the first case,
pre-conditions are a source of problems, in the second
a source of more work. |
Basic Flow. The linear
sequence of steps that describe the behavior of the use
case in the “normal” scenario. Where a use
case has a number of scenarios that could be normal, one
is arbitrarily selected. Specifying the basic flow is
described in more detail in
Section 4.3.3.1, “Specifying the Basic Flow” below. Alternate Flows. A series of
linear sequences describing each of the alternative
behaviors to the basic flow. Specifying alternate flows
is described in more detail in
Section 4.3.3.2, “Specifying the Alternate Flows”. Post-conditions. These would
be better named “post-assumptions”. This is
a statement of any assumptions that we can make at the
end of the use case. Most useful where the use case is
one of a series of subsidiary use cases that are included
in a main use case, where they can form the
pre-conditions of the next use case to be included. ![[Caution]](images/caution.png) | Caution |
|---|
Like pre-conditions, post-conditions are best
avoided. They place a burden on the specification of
the use case flows, to ensure that the post-condition
always holds. They therefore are also a source of
problems and extra work. |
Requirements. In an ideal
world the vision document, use case diagrams, use case
specifications and supplementary requirements
specification would form the requirements for a
project. For most market-led developments, where ownership
of requirements is within the same business as the team
who will do the development, this is now usually the
case. The marketing department can learn use case based
requirements capture and analysis to link to their
customer facing activities. However for external contract developments,
customers may insist on a traditional “list of
features” as the basis of the contract. Where this
is the case, this section of the use case specification
should link to the contract features that are covered by
the use case. This is often done through a third party tool that
can link documents, providing automated checking of
coverage, in which case this section is not needed, or
may be generated automatically.
The final size of the use case specification will
depend on the complexity of the use case. As a rule of thumb,
most use cases take around 10-15 pages to specify, the bulk
of which is alternate flows. If you are much larger than
this, consider breaking the use case down. If you are much
smaller consider whether the use case is addressing too small
a chunk of behavior. 4.3.3.1. Specifying the Basic FlowAll flows in a use case specification are linear—that
is there is no conditional branching. Any choices in flows
are handled by specifying another alternate flow that takes
over at the choice point. It is important to remember we
are specifying behavior here, not programming it. A flow is specified as a series of numbered steps.
Each step must involve some interaction with an actor, or
at least generate a change that is observable externally by
an actor. Requirements capture should not be specifying
hidden internal behavior of a system. For example we might give the following sequence of
steps for the basic flow of the use case "Withdraw
Cash" in our ATM example. Customer indicates a receipt is required. Customer enters amount of cash required. ATM verifies with the central computer that the
customer can make this withdrawal. ATM dispenses cash to the customer. ATM issues receipt to customer.
Remember this is a sub-use case included in the main
“Use ATM” use case, which will presumably
handle checking of cards and PINs before invoking this
included use case. ![[Note]](images/note.png) | Note |
|---|
The first step is not a condition. We take as our
basic flow the case where the customer does want a
receipt. The case where the customer does not want a
receipt will be an alternative flow. |
4.3.3.2. Specifying the Alternate FlowsThis captures the alternative scenarios, as linear
flows, by reference to the basic flow. Initially we just
build a list of the alternate flows. Customer does not require a receipt. Customer's account will not support the
withdrawal. Communication to the central computer is
down. The customer cancels the transaction. The customer fails to take the dispensed
cash.
Subsequently we flesh out each alternate flow, by
reference to the basic flow. For example the first
alternate flow might look like. Customer does not require a receipt. At step 1 of the basic flow the customer
indicates they do not want a receipt. The basic flow proceeds from step 2 to
step 4, and step 5 is not used.
The convention is to number the various alternate
flows as A.1, A.2, A.3, etc. The steps within an alternate
flow are then numbered from this. So the steps of the first
alternate flow would be A.1.1, A.1.2, A.1.3, etc. 4.3.3.3. Iterative Development of Use Case
SpecificationsIterative development will prioritize the use cases,
and the first iterations will address the most
important. Early iterations will capture the basic flows of the
most important use cases with only essential detail and
list the headings of the main alternate flows. Later iterations will address the remaining use
cases, flesh out the steps on individual alternate flows
and possibly provide more detail on individual steps. 4.3.4. Supplementary Requirement SpecificationThis captures the non-functional requirements or
constraints placed on the system. Since use cases are
inherently functional in nature, they cannot capture this
sort of information. ![[Note]](images/note.png) | Note |
|---|
Some analysts like to place non-functional
requirements in a section at the end of each use case
specification, containing the non-functional requirements
relevant to the use case.
This can cause some problems.
First key non-functional requirements (for example about
performance) may need to appear in many use cases and it is bad
practice to replicate information.
Secondly there are invariably some non-functional requirements
that are system wide and need a system wide document.
Hence my preference for a single supplementary requirements
specification.
|
There should be a section for each of the main areas of
non-functional requirements. The checklist provided by Ian
Sommerville in his book Software
Engineering (Third Edn, Addison-Wesley, 1989) is a
useful guide. Speed. Processor performance,
user/event response times, screen refresh time. Size. Main memory (and
possibly caches), disc capacity. Ease of use. Training time,
style and detail of help system. Reliability. Mean time to
failure, probability of unavailability, rate of failure,
availability. Robustness. Time to restart
after failure, percentage of events causing failure,
probability of data corruption on failure. Portability. Percentage of
target-dependent code/classes, number of target
systems.
To this we should add sections on environment
(temperature, humidity, lightening protection status) and
standards compliance. 4.4. Using Use Cases in ArgoUMLArgoUML allows you to draw use case diagrams. When you
create a new project it has a use case diagram created by
default, named use case diagram 1. Select
this by button 1 click on the diagram name in the explorer (the
upper left quadrant of the user screen). New use case diagrams can be created as needed through
Create Diagram on the main menu bar or on
the Create Diagram Toolbar. They are edited in the editing pane
(the upper right quadrant of the user screen). To add an actor to the diagram use button 1 click on
the actor icon on the editing pane toolbar (
)
and then button 1 click at the location where you wish to
place it. The actor can be moved subsequently by button 1
motion (i.e. button 1 down over the actor to select it, move
to the new position and button 1 release to drop the actor in
place. Multiple actors can be added in one go, by using
button 1 double click on the actor icon. Each subsequent
button 1 click will drop an actor on the diagram. A button 1
click on the select icon (
)
will stop adding actors. The actors name is set in its property panel. First
select the actor (if not already selected) on the editing
pane using button 1 click. Then click on the
Properties tab in the details pane. The name is
entered in the name field, and will appear on the
screen. As a shortcut, double button 1 click on the name of the
actor in the editing pane (or just typing on the keyboard
when an actor is selected) will allow the name to be edited
directly. This is a convenient way to enter a name for a new
actor. Having created the actor, you will see it appear in the
explorer (the upper left quadrant of the user screen). This
shows all the model elements created within the UML design. A drop
down at the top of the explorer controls the ordering of
model elements in the explorer. The most useful are the
Package-centric (default) and
Diagram-centric. The latter shows model elements grouped
by the diagram on which they appear. The procedure for adding use cases is the same as that
for adding actors, but using the use case icon on the editing
pane toolbar ( ). By default use cases in ArgoUML do not display their
extension points (for use in extend relationships). You can
show the extension point compartment in one of two
ways. Select the use case in the editing pane with
button 1 click, then select the Style
tab in the details pane and button 1 click on the
Display: Extension Points check
box. Use button 2 click over the use case in the editing
pane to display a context-sensitive pop-up menu and from
that choose Show/Show Extension Point
Compartment.
The same approaches can be used to hide the extension
point compartment. 4.4.2.1. Adding an Extension Point to a Use CaseThere are two ways to add an extension point to a use
case. Select the use case on the editing pane with
button 1 click. Then click on the Add
Extension Point icon (
)
on the toolbar, and a new extension point with default
name and location will be added after any existing
extension points. ![[Note]](images/note.png) | Note |
|---|
The Add Extension Point icon
is grayed out and unusable until a use case is
selected. |
Select the use case on the editing pane with
button 1 click and then select its property tab in the
details pane. A button 2 click over the
Extension Points: field will bring up a
context-sensitive pop-up menu. Select
Add to add a new extension point. If any extension points already exist, they will
be shown in this field on the property tab. The new
extension point will be inserted immediately before the
entry over which the pop-up menu was invoked. This
ordering can be changed later by using the
Move Up and Move Down
entries on the pop-up menu.
Whichever method is used, the new extension point is
selected, and its property tab can be displayed in the
details pane. The name and location of the extension point
are free text, set in the corresponding fields of the
property tab. An existing extension point can be edited from its
property tab. The property tab can be reached in two
ways. If the extension point compartment for the use
case is displayed on the diagram, select the use case
with button 1 click and then select the extension point
with a further button 1 click. The property tab can
then be selected in the details pane. Otherwise select the use case and its property
tab in the details pane. A button 1 click on the
desired entry in the Extension
Points field will bring up the property tab
for the extension point in the details pane.
The name and location fields of the extension point
may then be edited. As a shortcut, where the extension point compartment
is displayed, double click on the extension point allows
text to be typed in directly. This is parsed to set name
and location for the extension point. Extension points may be deleted, or their ordering
changed by using the button 2 pop-up menu over the
Extension Points field in the use case property
tab. Having created an extension point, it will appear in
the explorer (upper left quadrant of the user screen).
Extension points are always shown in a sub-tree beneath
their owning use case. To join a use case to an actor on the diagram use
button 1 click on the association icon on the editing pane
toolbar ( ).
Hold button 1 down at the use case, move to the actor and
release button 1 (or alternatively start at the actor and
finish at the use case). This will create a straight line between actor and use
case. You can segment the line by holding down button 1 down
on the line and moving before releasing. A vertex will be
added to the line, which you can move by button 1 motion. A
vertex can be removed by picking it up and sliding to one end
of the line. Multiple associations can be added in one go, by using
button 1 double click on the association icon. Each
subsequent button 1 down/motion/release sequence will join an
actor to a use case. Use button 1 on the select icon (
)
to stop adding associations. It is also possible to add associations using small
“handles” that appear to the left and right of a
use case or actor when it is selected and the mouse is over
it. Dragging the handle from a use case to an actor will
create an association to that actor (and similarly by
dragging a handle from an actor to a use case). Dragging a handle from a use case into empty space will
create a new actor to go on the other end. Similarly dragging
a handle from an actor into empty space will create a new use
case. It is possible to give an association a name,
describing the relationship of the actor to the use case,
although this is not usually necessary. This is done through
the property tab of the association. Such a name appears
alongside the association near its center. 4.4.3.1. Setting NavigationThere are two ways of setting the navigation of an
association. Use button 2 click on the association to bring up
a context-sensitive pop-up menu. The
Navigability sub-menu has options for
bi-directional navigation (the default, with no arrows)
and for navigability Actor->Use Case and
Use Case->Actor. Use button 1 to select the association and select
its property tab in the details pane. This shows a
field named Association Ends:, with
entries for each end labeled by the actor or use case
name and its multiplicity. Select the end that should
be at the tail of the arrow with button 1 click. This
brings up the property tab for the association end. Use
button 1 click to uncheck the
Navigability box. ![[Note]](images/note.png) | Note |
|---|
This may seem counter-intuitive, but in fact
associations by default are navigable in both
directions (when no arrows are shown). This process
is turning off navigation at one
end, rather than turning it on at the other. |
You will see it is possible to give an association
end a name in its property tab. This name will appear at
that end of the association, and can be used to indicate
the role being played by an actor or
use case in an association. For example a time management system for a business
may have use cases for completing time sheets and for
signing off time sheets. An employee actor may be involved
in both, one as an employee, but the other in a role as
manager. 4.4.3.2. Setting MultiplicityThere are two ways of setting multiplicity at the end
of an association. Button 2 click over the end of an association
will cause a context-sensitive pop-up menu to appear
with a sub-menu labeled
Multiplicity. This allows you to select from
1 (the default),
0..1, 0..* and
1..*. Bring up the property sheet for the association
end as described for setting navigation (see the second
option in Section 4.4.3.1, “Setting Navigation”
). A drop down menu gives a range of multiplicity
options that may be selected.
The second of these two approaches has a wider range
of options, although ArgoUML does not currently allow the
user to set an arbitrary multiplicity. 4.4.4. Hierarchical Use Cases
UML as originally designed allowed use cases to be organized by
grouping them in packages as well as by specifying relations among
them.
In ArgoUML only the relations mechanism is supported.
All Three of the relations that apply to use cases are supported.
These are include, extend
and generalization.
The procedure for adding an include relationship is
the same as that for adding an association, but using the
include icon from the editing pane toolbar (
)
to join two use cases. Since include relationships are directional the order
in which the two ends are selected is important. The
including (main) use case should be
selected first (button 1 down) and the
included (subsidiary) use case second
(button 1 release). It is possible to name include relationships using
the property tab, but this is rarely done, and will not be
displayed on the use case diagram. The procedure for adding an extend relationship is
the same as that for adding an include relationship, but
using the extend icon from the editing pane toolbar (
)
to join two use cases. As with include relationships, the order of selection
matters. In this case, the extending
(subsidiary) use case should be selected first (button 1
down) and the extending (main) use
case second (button 1 release). ![[Note]](images/note.png) | Note |
|---|
This is the reverse of the include relationship,
but reflects the way that designer's tend to think.
The fact that the extend icon's arrow points upward
(the opposite of the include icon) should help remind you
of this. |
To set a condition for the extend relationship,
select the extend relationship in the editing pane
(button 1 click) and then bring up its property tab in the
details pane ((button 1 click on the tab). The text of the
condition may be typed in the Condition
field. Long conditions may be split over several lines if
desired. The condition is displayed under the
«extend» label on the diagram. It is possible to name extend relationships using the
property tab, but this is rarely done, and will not be
displayed on the use case diagram. The procedure for adding generalizations, is the same
as for adding extend relationships, but using the
generalization icon from the editing pane toolbar (
). Since generalization is a directed relationship, the
order of selection matters. The specialized use case should
be selected first (button 1 down) and the generalized
second (button 1 release). It is also possible to add generalizations using
small “handles” that appear to the top and
bottom of a use case when it is selected. Dragging the
handle at the top to another use case will create a
generalization. The original use case is the specializing
end, and the use case to which the handle was dragged will
be the generalizing end. Dragging into empty space will
create a new use case to be the generalizing end. Similarly dragging on the bottom handle will create a
generalization in which the original use case is the
generalizing end. Generalization is also permitted between actors,
although its use is beyond the scope of this tutorial.
Unlike use cases there are no generalization handles on
actors, so generalizations must be created using the
toolbar icon. It is possible to name generalization relationships
using the property tab, but this is rarely done. If a name
is provided, it will be displayed on the use case
diagram.
UML has the concept of stereotyping as a way
of extending the basic notation.
It may prove useful for example to model a problem at both the
business level and the engineering level.
It is for this reason that the OMG distinguishes between a PIM
and a PSM.
For both of these we will need use cases, but the use cases
at the business level hold a different sort of information to
those at the engineering level.
Very likely they use different language and notation in their
underlying use case specifications.
Stereotypes are used to label UML
model elements such as use cases, to indicate that they belong to
a certain category. Such labels are shown in guillemots (
« ») above the name of the model element on the
diagram. The UML standard defines a number of standard
stereotypes, and the user may define more stereotypes of his
own. You will see that ArgoUML has a drop down selector,
Stereotype on every property tab. This is
populated with the standard stereotypes, to which you may add
your own user defined ones. The details of stereotyping are beyond the scope of
this tutorial. The reference manual (see
Section 16.6, “Stereotype”) documents the support
provided in ArgoUML. ![[Warning]](images/warning.png) | Warning |
|---|
ArgoUML is missing a few of the standard UML
stereotypes. In addition not all model elements will actually
display the stereotype on the diagram. At present this
includes use cases and actors. |
ArgoUML has some simple documentation facilities
associated with model elements on a diagram. In general these
should be used only to record the location of material in
documents that can be handled by a mainstream editor or word
processor, not the actual documentation itself. Documentation for a particular model element is recorded
through the documentation tab in the details pane (the
quadrant of the user screen at the bottom right). In addition annotation may be added to diagrams using
the text icon on the editing pane toolbar (
). The recommendation is that a use case diagram should
use the documentation tab of actors to record information
about the actor, or if the actor is complex to refer to a
separate document that holds information about the
actor. The documentation tab of use cases should record the
location of the use case specification. The information in a
use case specification (for all but the simplest use cases)
is too complex to be placed directly in the tab. The project should also have a separate vision document
and supplementary requirements specification. A text
annotation on diagrams may be used to refer to these if the
user finds this helpful. ![[Warning]](images/warning.png) | Warning |
|---|
The documentation tab includes a
Deprecated check box. The state of this flag is
not preserved over save and load in the current release of
ArgoUML |
4.4.7. System Boundary BoxArgoUML provides a series of tools to provide arbitrary
graphical annotation on diagrams (we have already mentioned
the text tool). These are found at the right hand end of the
editing pane toolbar and are fully documented in the
reference manual (see Chapter 12, The Editing Pane
). The rectangle tool can be used to draw the boundary
box. Use the button 2 context-sensitive
Ordering pop-up menu to place it behind everything
else. However there is no way to change its fill color from
the default white. You may therefore prefer to draw the
boundary box as four lines. This is the method used for the
diagrams in this chapter. ![[Note]](images/note.png) | Note |
|---|
The editing pane in ArgoUML has a grid to which
objects snap to aid in drawing. The size of this grid and
its effect may be altered through the
View menu (using Adjust Grid
and Adjust Grid Snap). This is described
fully in the reference manual (see
Chapter 10, The Menu bar). |
A vision document contains more than those things
needed for the modeling effort. It also contains financial
and scheduling pertinent information. The following sections
are those parts of the Vision Document spelled out in
Section 4.3.1, “Vision Document” above. In practice
this format need not be followed religiously, but is used
here for consistency. The company wishes to produce and market a line of
ATM devices. The purpose of this project is to produce the
hardware and the software to drive it that are both
maintainable and robust. To produce better designed products based on newer
technology. Follow the MDA philosophy of the OMG by
producing first a Platform Independent Model (PIM). As
current modeling technology does not admit of maintaining
the integrity of the connection between the PIM and
Platform Specific Models (PSMs), the PIM will become
comparatively stable before the first iteration of the PSM
is produced. The software platform will be Java technology.
The system will use a simple userid (from ATM card) and
password (or PIN) mechanism. Equipment currently on the market is based on older
technology for both hardware and software. This technology
has not reached the end of its useful life, making it
unlikely that the vendors of that gear are going to update
it in the near future. On the other hand newer technology
is available that would put us at a competitive advantage
if implemented now. Among the stakeholders for this system are the
Engineering Department, the Maintenance Department, and the
Central Computer Facility. The full list of these
stakeholders and the specific individuals representing them
are. Engineering. Bunny,
Bugs Maintenance. Hardy,
Oliver Computer Facility. Laurel,
Stanley Chief Executive Officer.
Hun, Atilla The Marketing. Harry, Oil
Can
Cash deposit, cash withdrawal, and account inquiries
by customers. Customers include people who have accounts at
the owning bank as well as people who wish to make
withdrawals from accounts in other banks or from credit
card accounts. Maintenance of the equipment by the bank's
engineers. This action may be initiated by the engineer on
a routine basis. It may also be initiated by the equipment
that can call the engineer when it detects an internal
fault. Unloading of deposits and loading of cash by
officials of the local bank branch. These actions occur
either on a scheduled basis or when the central computer
determines that the cash supply is low or the deposit
receptacle is liable to be getting full. An audit trail for all activities will be maintained
and sent periodically to the bank's central computer.
It will be possible for the maintenance engineer to save a
copy of the audit trail to a diskette for transporting to
the central computer.
Both dialup and leased line support will be provided.
The ATM will continue to provide services to customers when
communication with the central computer is not available.
The project must be completed within nine months. It
must cost no more than 1,750,000 USD excluding production
costs. Components may be contracted out, but the basic
architecture as well as the infrastructure will be designed
in house. Close liaison must be maintained between the
software development and the design, development and
production of the hardware. Neither the hardware nor the
software shall be considered the independent variable, but
rather they shall be considered equal. The following are the actors that directly support
this vision. Additional actors may be identified later that
are needed to support this or that technology. They should
not be added to this list unless they are deemed to
directly support the vision as described in this
document. Central Computer Customer Local Branch Official Maintenance Engineer
The following are the use cases that directly support
this vision. Additional use cases may be identified later
that are needed to support this or that technology or to
support the use cases listed here. They should not be added
to this list unless they are deemed to directly support the
vision as described in this document. Audit Customer Uses Machine Maintain Machine
4.5.2. Identifying Actors and Use CasesFor the ATM case study, we will elaborate on the
examples in Section 4.3, “Output of the Requirements Capture Process”,
Figure 4.4, “Use case diagram for an ATM system showing include
relationships.” and
Figure 4.5, “Use case diagram for an ATM system showing an
extend relationship.”, and
progress to identify additional actors and use cases that
comprise our model of the ATM system.
Figure 4.4, “Use case diagram for an ATM system showing include
relationships.” and
Figure 4.5, “Use case diagram for an ATM system showing an
extend relationship.”
exemplified the essential concepts and components of a use
case diagram such as, use cases, actors, multiplicity, and
include / extend relationships. They showed the relationships
between the actors and use cases, and demonstrated how these
actors and use cases interact. In
Figure 4.4, “Use case diagram for an ATM system showing include
relationships.” we see
a use case diagram for an ATM system consisting of «include»
relationships for the use cases, Maintain ATM and Use ATM.
Maintain ATM was further defined by two use cases,
"Maintain Equipment" and "Reload ATM".
Use ATM was further defined in terms of the behavior of three
simpler use cases: "Deposit Cash", "Withdraw
Cash" and "Query Account". 4.5.3. Associations (To be written)4.5.4. Advanced Diagram Features (To be written)4.5.5. Use Case Specifications (To be written)4.5.6. Supplementary Requirements Specification (To be
written)Analysis is the process of taking the
“customer” requirements and re-casting them in the
language of, and from the perspective of, a putative
solution. We are not actually trying the flesh out the detailed
solution at this stage. That occurs in the Design
Phase (see Chapter 6, Design). Unlike the boundary between Requirements and Analysis
Phases, the boundary between Analysis and Design Phases is
inherently blurred. The key is that analysis should define the
solution no further than is necessary to specify the
requirements in the language of the solution. The model elements in
Analysis generally represent a high level of abstraction. Once again the recursive, and
iterative nature of our process means we
will come back to the Analysis phase many times in the
future. 5.1. The Analysis Process
There are three schools of thought on how Analysis
should be approached.
The ontologist defines the data (actually the metadata)
first and worries about processes later.
The true ontologist would prefer not to have to think
about processes at all.
The phenomenonologist reverses this and favors
process over data.
The panparadigmist considers both process and data to be
equally important and addresses both from the start.
When it comes to being a purist the ontologist has
the upper hand.
It is possible to define and build a database into
which data can be entered and retrieved without concern for
what happens to it or is done with it.
On the other hand implementing a process without having any
data structures for it to operate on is not very meaningful.
5.1.1. Class, Responsibilities, and Collaborators (CRC) Cards
The CRC methodology favors the phenomenonologists
preference for analysis.
It is the equivalent of starting with the use cases,
the process aspects (operations) of the class diagrams,
and scenarios from which sequence diagrams can be initiated.
CRC cards and the associated methodology are described
in detail in Appendix G, The CRC Card Methodology.
They are used again in the design phase and are further
discussed in Chapter 6, Design.
The strength of CRC cards during analysis.
Common Project Vocabulary - Spread Domain Knowledge - Making the Paradigm Shift - Live Prototyping - Identifying Holes in Requirements -
In this phase the group should consist of two or
three domain experts, one object-oriented technology
facilitator, and the rest of the group made up of people
who are responsible for delivering the system.
The first time that the Analysis phase occurs a special
case of the CRC session happens as there are no classes
or scenarios to choose from to define a CRC session.
At this point a special type of session known
as brainstorming is held.
During this session you identify the initial set of
classes in the problem domain by using the problem statement
or requirements document or whatever you know about the
desired result for a starting point.
The nouns that are found in whatever you are starting from are
a good key to an initial set of classes in the system.
In a brainstorming session there should be little or no
discussion of the ideas.
Record them and filter the results after the brainstorming.
At this stage the distinction between class and object
is blurred.
Once a reasonable set of classes has been defined
by the group, responsibilities can be added.
Add responsibilities that are obvious from the requirements
or the name of the class.
You don't need to find them all (or any for that matter).
The scenarios will make them more obvious.
The advantage of finding some in the beginning is that
it helps provide a starting place.
Select the initial scenarios from the requirements document
by examining it's verbs in much the same way that we scanned
its nouns earlier.
Then as many walk through sessions as necessary to complete
the analysis phase are performed.
When is enough of the analysis complete that design can begin?
When all the different responsibilities are in place
and the system has become stable.
After all the normal behavior has been covered, exceptional
behavior needs to be simulated.
When you notice that the responsibilities are all in place to
support the new scenarios, and there is little change to the
cards, this is a sign the you are ready to start design.
5.1.2. Concept Diagram (To be written)5.1.3. System Sequence Diagram (To be written)5.1.4. System Statechart Diagram (To be written)5.1.5. Realization Use Case Diagram (To be written)5.1.6. Documents (To be written)5.2. Class Diagrams (To be written)5.2.1. The Class Diagram (To be written)5.2.2. Advanced Class Diagrams (To be written)5.2.2.1. Association Classes (To be written)5.3. Creating Class Diagrams in ArgoUML5.3.1.1. Using the Note Icon in the Tool BarClick on your target class. Then click on the note
icon. ArgoUML will generate the link automatically. You can also right click to add a note as well! Be
aware that you can add an undefined number of notes to any
one class! ![[Warning]](images/warning.png) | Warning |
|---|
Be aware that your note will not appear in the
source code documentation tab. |
5.3.2. Associations (To be written)5.3.2.1. Aggregation (To be written)5.3.3. Class Attributes and Operations (To be written)5.3.3.1. Entering Data Into Attributes and Methods
WindowsClick directly in the class model element and start
typing. Do not use the properties window dialog fields—they
are not fully functional and liable to cause you a little
frustration.
In fact, it would be interesting to see if you can
type stereotypes right into the class attribute box for
generating XML diagrams.
5.3.3.2. Class Attributes (To be written)5.3.3.3. Class Operations (To be written)5.3.4. Advanced Class Features (To be written)5.3.4.1. Association Classes (To be written)5.3.4.2. Stereotypes (To be written)5.4. Sequence Diagrams (To be written)5.4.1. The Sequence Diagram (To be written)5.4.2. Identifying Actions (To be written)5.4.3. Advanced Sequence Diagrams (To be written)5.5. Creating Sequence Diagrams in ArgoUML5.5.1.1. Creating a Sequence DiagramNormally, you can just start a sequence diagram right
away. On the Create Diagram menu choose
Sequence. 5.5.2. Actions (To be written)5.5.3. Advanced Sequence Diagrams (To be written)5.6. Statechart Diagrams (To be written)5.6.1. The Statechart Diagram (To be written)5.6.2. Advanced Statechart Diagrams (To be written)5.6.2.1. Hierarchical Statechart Diagrams (To be
written)5.7. Creating Statechart Diagrams in ArgoUML5.7.1. Statechart Diagrams (To be written)5.7.1.1. Creating a Statechart DiagramSelect a class, then you can create a statechart
diagram. 5.7.2. States (To be written)5.7.2.1. Editing a Composite StateWhen editing a composite state, how do you provide do
and event for a composite state? The answer is to select a class, then you can create
a statechart diagram. 5.7.3. Transitions (To be written)5.7.4. Actions (To be written)5.7.5. Advanced Statechart Diagrams (To be written)5.7.5.1. Hierarchical Statechart Diagrams (To be
written)5.8. Realization Use Cases (To be written)5.9. Creating Realization Use Cases in ArgoUML (To be
written)5.10. Case Study (To be written)
Regardless of which methodology you use, at this time you are
undoubtedly going to take the problem statement from
Section 4.5, “Case Study”
and extract the nouns from it.
This list should be compacted to contain only those nouns that are
expected to result in a class.
This effort results in the following.
Account Audit trail Bank Cash Customer
The project manager convenes a CRC session at which the initial
set of classes are to be defined.
The facilitator reminds the participants that we are in the
analysis phase and are only interested in what needs to be done
(at the business level) and are to leave out anything that smacks
of how to do it.
As a general rule of thumb this means a subset of
the nouns from the problem statement (see above).
The group starts with a complete list of all of the nouns in the
statement, examines each one, and decides which are inappropriate
crossing them off the list.
Each class is then assigned to one of the participants.
...
5.10.2. Concept Class Diagrams (To be written)5.10.2.1. Identifying classes (To be written)5.10.2.2. Identifying associations (To be written)5.10.3. System Sequence Diagrams (To be written)5.10.3.1. Identifying actions (To be written)5.10.4. System Statechart Diagrams (To be written)5.10.5. Realization Use Cases (To be written)
We now have the problem we are trying to solve specified
in the language of a putative solution.
In the Design Phase, we
construct all the details of that solution.
The blurred boundary between Analysis and Design is
reflected in their use of many of the same UML tools.
In this chapter we will mostly be reusing UML technology we have
already met once.
The big step is casting everything into
concrete terms. We move from the abstract concepts of analysis
to their concrete realization.
Once again the recursive, and
iterative nature of our process means we
will come back to the Design phase many times in the
future.
6.1. The Design Process (To be written)
The design process extends the modeling effort beyond the business
concerns and into the solutions space.
It is during this effort that you decide whether you are going to use
Java, C++, J2EE, CORBA, SOAP, Dial up line, internet connection
dedicated line, XML, etc.
Many of these decisions will impact directly the PSM model, others
may only be reflected in the documents produced.
...
6.1.1. Class, Responsibilities, and Collaborators (CRC) Cards
Strength of CRC cards during Design
Spreading Objet-Oriented Design Expertise Design Reviews Framework for Implementation Informal Notation Choice of supporting software components Performance Requirements
In this phase developers replace some of the domain experts
in the group, but there should always be at least one domain
expert in the group.
The focus of the group moves from what is to be done to
how to do it.
The classes from the solution domain are added to
those defined in the analysis phase.
Think about what classes are needed to make the system work.
Do you need a List class to hold objects?
Do you need classes to handle exceptions?
Do you need wrapper classes for other subsystems?
New classes that are looked for in this part, are classes
that support the implementation of the system.
During the design phase the distinction between class and object
becomes important.
Think about the objects in your scenarios.
Who creates the objects?
What happens when it is created and destroyed?
What is the lifetime of the object vs. the lifetime of the
information held be the object?
Now is the time to look at what information the objects hold
compared to what is requested from other classes or computed
on the fly.
Use the back of the card to record the attributes found for
the classes.
Break you responsibilities into subresponsibilities and list the
subresponsibilities indented under the main responsibilities.
Move the collaborators next to the subresponsibilities
that use them.
After the Collaborator class on your card list the responsibility
of the used class that is used in the collaboration.
After the collaborating responsibilities on your cards, list the
data passed back by the collaborating object in parenthesis.
Redo the scenarios you did in the analysis phase, but know take
into consideration all of the design heuristics discussed.
Make up your own scenarios and try them.
6.1.2. Package Diagram (To be written)6.1.3. Realization Class Diagrams (To be written)6.1.4. Sequence Diagrams and Collaboration Diagrams (To be
written)6.1.5. Statechart Diagrams and Activity Diagrams (To be
written)6.1.6. Deployment Diagram (To be written)6.1.7. Documents (To be written)6.2. Package Diagrams (To be written)6.2.1. The Package Diagram (To be written)6.2.2. Advanced Package Diagrams (To be written)6.2.2.1. Subpackages (To be written)6.2.2.2. Adding DataTypes (To be written)6.2.2.3. Adding Stereotypes (To be written)6.3. Creating Package Diagrams in ArgoUML6.3.1.1. Subpackages (To be written)6.3.2. Relationships between packages (To be written)6.3.2.1. Dependency (To be written)6.3.2.2. Generalization (To be written)6.3.2.3. Realization and Abstraction (To be written)6.3.3. Advanced Package Features (To be written)6.3.3.1. Creating New Datatypes (To be written)6.3.3.2. Creating New Stereotypes (To be written)6.4. More on Class Diagrams (To be written)6.4.1. The Class Diagram (To be written)6.4.1.1. Class Attributes (To be written)6.4.1.2. Class Operations (To be written)6.4.2. Advanced Class Diagrams (To be written)6.4.2.1. Realization and Abstraction (To be written)6.5. More on Class Diagrams in ArgoUML (To be written)6.5.1. Classes (To be written)6.5.2. Class Attributes and Operations (To be written)6.5.2.1. Class Attributes (To be written)6.5.2.2. Class Operations (To be written)6.5.3. Advanced Class Features6.5.3.1. Operations on Interfaces6.5.3.1.1. Interfaces that extend interfacesAdd a unnamed interface to the current classdiagram
by single-clicking on the interface icon in the tool bar
and then clicking at the diagram pane (see
Figure 6.1, “Selecting the Interface tool”). Then double click on the interfaces name field to
change it's name as shown in
Figure 6.2, “Interface model element on the Class Diagram” and type a name for it (like
TestInterface in this case). Press
“Enter” when the name is complete. (You
could also enter the name by going to the Properties Tab
in the Details Pane after adding the interface.) Add another interface with a different name by repeating
the last 2 steps. Then single-click on the Generalization
icon in the tool bar as shown in
Figure 6.3, “Generalization on the Class Diagram tool
bar”. Move the mouse pointer to the subinterface, press
the left mouse button and drag the generalization to the
superinterface, where you release the mouse button.
The screenshot of Figure 6.4, “Generalization between two Interfaces.” shows how your
diagram should look now. By clicking on the subinterface and the source tab
properties pane, and then selecting Java Notation for the
source tab, you can see that the interface actually
extends it's superinterface. 6.5.3.2. Stereotypes (To be written)6.6. Sequence and Collaboration Diagrams (To be
written)![[Note]](images/note.png) | Note |
|---|
Sequence diagrams does not work in ArgoUML version
0.14. |
6.6.1. More on the Sequence Diagram (To be written)6.6.2. The Collaboration Diagram (To be written)6.6.2.1. Messages (To be written)6.6.2.2. Actions (To be written)6.6.3. Advanced Collaboration Diagrams (To be written)6.7. Creating Collaboration Diagrams in ArgoUML (To be
written)6.7.1. Collaboration Diagrams (To be written)6.7.2. Messages (To be written)6.7.2.1. Actions (To be written)6.7.3. Advanced Collaboration Diagrams (To be written)6.8. Statechart Diagrams (To be written)6.8.1. The Statechart Diagram (To be written)6.8.2. Advanced Statechart Diagrams (To be written)6.8.2.1. Actions (To be written)6.8.2.2. Transitions (To be written)6.8.2.2.1. Triggers (To be written)6.8.2.2.2. Guards (To be written)6.8.2.2.3. Effectss (To be written)6.8.2.3. Pseudo States (To be written)6.8.2.3.1. Junction and Choice (To be written)6.8.2.3.2. Fork and Join (To be written)6.8.2.4. Hierarchical State Machines (To be written)6.8.2.5. Models for State History (To be written)6.9. Creating Statechart Diagrams in ArgoUML (To be
written)6.9.1. Statechart Diagrams (To be written)6.9.2. States (To be written)6.9.3. Transitions (To be written)6.9.4. Actions (To be written)6.9.5. Advanced Statechart Diagrams (To be written)6.9.5.1. Transitions (To be written)6.9.5.1.1. Triggers (To be written)6.9.5.1.2. Guards (To be written)6.9.5.1.3. Effectss (To be written)6.9.5.2. Pseudo States (To be written)6.9.5.2.1. Junction and Choice (To be written)6.9.5.2.2. Fork and Join (To be written)6.9.5.3. Hierarchical State Machines (To be written)6.9.5.4. History (To be written)6.10. Activity Diagrams (To be written)6.10.1. The Activity Diagram (To be written)6.10.1.1. Action States (To be written)6.11. Creating Activity Diagrams in ArgoUML (To be
written)6.11.1. Activity Diagrams (To be written)6.11.1.1. Creating an Activity DiagramSelect a use case or class, then you can create an
activity diagram. 6.11.2. Action States (To be written)6.12. Deployment Diagrams (To be written)6.12.1. The Deployment Diagram (To be written)6.13. Creating Deployment Diagrams in ArgoUML (To be
written)6.13.1. Nodes (To be written)6.13.1.1. Node Instances (To be written)6.13.2. Components (To be written)6.13.2.1. Component Instances (To be written)6.13.3. Relationships between nodes and components (To be
written)6.13.3.1. Dependency (To be written)6.13.3.2. Associations (To be written)6.13.3.3. Links (To be written)6.14. System Architecture (To be written)6.15. Case Study (To be written)6.15.1. CRC Cards (To be written)6.15.2. Packages (To be written)6.15.2.1. Identifying Packages (To be written)6.15.2.2. Datatypes and Stereotypes (To be written)6.15.3. Class Diagrams (To be written)6.15.3.1. Identifying classes (To be written)6.15.3.2. Identifying associations (To be written)6.15.3.3. Specifying Attributes and Operations (To be
written)6.15.4. Sequence Diagrams (To be written)6.15.4.1. Identifying actions (To be written)6.15.5. Collaboration Diagrams (To be written)6.15.5.1. Identifying Messages (To be written)6.15.6. Statechart Diagrams (To be written)6.15.7. Activity Diagrams (To be written)6.15.8. The Deployment Diagram (To be written)6.15.9. The System Architecture (To be written)Chapter 7. Code Generation, Reverse Engineering, and Round Trip
EngineeringWe now have our design fully specified. With the right
simulator we could actually execute the design and see if it
works. (ArgoUML does not provide such functionality, but this
functionality has been provided in alternative tools.) ArgoUML does allow you to generate code from the design
in several different programming languages. We, most likely,
already in the design had a programming language in mind
because some of the design considerations are to care for a
specific language. The output of this process is the set of files that
constitute the program that solves the problem. Once again the recursive, and
iterative nature of our process means we
will come back to the Build phase many times in the
future. There is also another side to this and that is the
reverse engineering side. If we happen to have an old program
that we would like to examine then we could take the files and
reverse engineer them to create a design. This can be used when
trying to understand some not so well documented program or as
a quick start for the design work. The process of going back and forth between doing changes
in the design followed by a code generation and then doing
changes in the code followed by a reverse engineering using for
every change, the best possible perspective, is called
Round-trip Engineering. The output of the Code Generation is the completed
program. Depending on the contents of the design, we could also
generate Unit test cases. To do the work we need the design model, containing both
static and dynamic descriptions of the program. 7.2.1. Generating Code from the Static Structure
It is rather straightforward to do this generation, at
least as long as we do it for an object-oriented language.
This is some of the basic rules:
A class will become a class. In some target languages (like java, c++) they
also become files and compilation units. A generalization will become an
inheritance. If the target language does not support
inheritance and we didn't address this during the
design, some special conversions are required to solve
this. An attribute will become a member variable. A navigable association will become a member
variable. Depending on the target language, target
platform, and the association multiplicities this will
be a pointer, a reference, a collection class, an entry
in some table or map. A non-abstract operation in a class will become a
method. An abstract operation in a class will become an
abstract method. An in parameter in an operation will become a
parameter in the method. For simple types (int, boolean), this is the
normal case. For C++, these will probably const
classes. For Java, this cannot be enforced for
classes. An out or in/out parameter in an operation will
become a referenced parameter in the method. For C++, these will be referenced non-const
parameters. For Java classes, this is the default.
Simple types (int, boolean) must, in java, be converted
to an object of a corresponding class (Integer,
Boolean). The visibilities of the attributes, associations,
and operations will become visibilities on the member
variables or methods. Packages will become directories, namespaces, or
both.
7.2.2. Generating code from interactions and state
machinesThis conversion is not as straight-forward as the
conversion of the static structure. It is much more depending
on the target language and target platform.
In general it is only possible to say the following for
interactions:
A message is converted into a function
call. The class of the recipient will have to have a
function with the correct name and signature. The sender function in the class of the sender
will have a call to the function in the
recipient. An asynchronous message is converted to either
posting a message to be handled by some other thread or
a function call to a function that starts a new
thread.
The following describes one possible way to generate state
machines:
A State Machine is generated to a set of member
variables that each method in this class refer to when
deciding behavior. A State is generated to a closed set of
combination of values on these member variables. An Event is generated as a call to a member
method that can change the state. These methods would then typically have one big
switch statement splitting on the current state. A Guard is generated to an if
statement in the event member method in the branch for
the correct state. A Transition is generated as an assignment of
some state variable. An Action is generated as a function call.
7.3. Code Generation in ArgoUMLMost of the generation can be done automatically by the
provided language modules. Files are generated in a directory
hierarchy that need to be filled in by the actual code. 7.3.2. Interactions and statechart diagramsThere is currently no support for this in ArgoUML, not
for any language.
Reverse Engineering is used for two main purposes:
To get previously developed classed into the model
to build upon. To get a UML view of previously developed classes
to understand how they work.
Essentially this does the opposite of Code
Generation. 7.5. Round-Trip EngineeringRound-Trip Engineering makes it possible to switch
perspective while doing the design. Create some classes in a
class diagram. Write some code for some of the operations or
functions using your favorite editor. Move the operations from
one class to another in the class diagram... ArgoUML currently does not support this for any
language. Part 2. User Interface ReferenceThis chapter describes the overall behavior of the user
interface. Description of the various component parts—the menu
bar, panes and various diagrams— is in separate chapters. 8.1. Overview of the WindowFigure 8.1, “Overview of the ArgoUML window” shows the main
ArgoUML window. The titlebar of the window shows the following 4 parts of
information, separated from each other by a dash. The current filename. If no filename for the project
is set yet, then the titlebar shows
"Unititled". The name of the currently active diagram. The name “ArgoUML”. An asterisk (*). This item is only present if the
current project file is “dirty”, i.e. it is
altered, but not yet saved. In other words, if the asterisk
is absent, then the current file has not been
altered.
At the top of screen is a menu bar,
which is described in Chapter 10, The Menu bar. Below that
is the toolbar, as described in
Chapter 9, The Toolbar. The bulk of the window comprises four sub-windows or
panes. Clockwise from top left these are
the explorer (see
Chapter 11, The Explorer), editing
pane (see Chapter 12, The Editing Pane),
details pane (see
Chapter 13, The Details Pane) and to-do
pane (see Chapter 14, The To-Do Pane). All 4
panes have a tool bar at the top (in the
details pane it is located under the
properties tab). An overview of the panes
is given in Section 8.3, “General Information About Panes”. Finally at the
bottom of the window is a status bar
described in Section 8.4, “The status bar”. 8.2. General Mouse Behavior in ArgoUMLMouse behavior that is specific to the various panes of
ArgoUML (see Section 8.3, “General Information About Panes”) or the menu bar,
is discussed in the chapters covering those panes and the menu
bar. In this section we cover behavior that is general across
all of ArgoUML. In a number of places in ArgoUML text may be directly
edited (for example the constraint editor—see
Section 13.7.1, “The Constraint Editor”). The
behavior of the mouse when handling text is discussed in the
sections that follow. 8.2.1. Mouse Button TerminologyArgoUML assumes a two button mouse. We will refer to
the buttons as “button 1” and
“button 2”. Button 1 is the leftmost button on a
right-handed mouse, and sometimes referred to as the
select button. Button 2 is the rightmost
button on a right-handed mouse, and is sometimes referred to
as the adjust button. A single depress and release of a mouse button with the
mouse is referred to as a click. Two
clicks in quick succession is referred to as a
double click. Moving the mouse while
holding a button down is referred to as button
motion with the starting point being at
button down and the end point at
button up. Clicking on an user-interface object or on a diagram
model element may establish many different things. Most of the
behaviour is experienced quite intuitive by the user, mainly
because the high degree of standardisation, even spanning
different computer platforms (Macintosh, PC, UNIX,...).
ArgoUML follows the Java Look and Feel Design
Guidelines by Sun. See
http://java.sun.com/products/jlf/. Hence,
behaviour of common user-interface components is generally
not discussed in this document. On the other hand, mouse actions in a diagram may not
seem so intuitive to the user, since it is specific for
ArgoUML. Hence they are explained here. In short, clicking
selects or activates the object beneath the mouse-pointer,
and moves the focus (i.e. navigation). More in detail, the button 1 click may cause the
following result: Here button 1 is used to choose (select) a model element
(in a list or tree or on a diagram) on which subsequent
operations will take place. Multiple model elements may be
selected by using Shift and/or Ctrl in combination with
button 1, see Section 8.2.5, “Shift and Ctrl modifiers with Button 1”.
Selection is always clearly indicated by a colored
background. On a diagram, the selected model element is indicated with
colored "blocks" at the corners/ends of the
object. Model elements can be selected or deselected in
different ways: Button 1 click. Deselects all model elements, and
selects the one clicked on. Button 1 motion. Button motion (moving the mouse
with the button down) in the diagram, not on any
model element, allows to draw a rectangle around model elements
which will be selected when the button 1 is
released. Menu functions and shortcuts. Many menu
operations change selection as side-effect, e.g.
creating a new diagram. Many keyboard shortcuts for
menu operations change the selection, e.g. Ctrl-A,
which stands for the Select All
function.
Here button 1 is used to activate the user interface
component, e.g. a button. The object is usually highlighted
when the mouse button is pressed and then activated when
the mouse button is released. Activating an user-interface
object means that its function is executed. Here button 1 is used to move the focus from one user
interface component or diagram model element to another. It is
better known under the term keyboard focus. This because
keyboard commands usually work on the model element that has the
focus. The focus is indicated by a (hardly visible) box
around the model element, or for a text entry box, by a flashing
cursor. 8.2.2.4. General Behavior When Editing TextHere button 1 is used to select the point within the
text at which operations (text entry and deletion) will
take place. 8.2.3. Button 1 Double ClickThe behavior of button 1 double click varies betweens
panes and is discussed in their chapters. 8.2.3.1. General Behavior When Editing TextHere button 1 double click is used to select a
complete word, or other syntactic unit within the text.
Subsequent operations (text entry and deletion) will
replace the selected text. 8.2.4.1. General Behavior When Editing TextHere button 1 motion is used to select a range of
text. Subsequent operations (text entry and deletion) will
replace the selected text. 8.2.5. Shift and Ctrl modifiers with Button 1This behavior applies where there is a list of things
that may be selected. This includes various dialog boxes,
and the to-do pane, where there is a list of to-do items to
be selected. Where selections are to be made, the SHIFT key is
used to with button 1 to extend from
the original button 1 selection to the current
position. Similarly the CTRL key with button 1 is used to
add individual items to the current selection. Where
Ctrl-button 1 is used on an item already selected, that
item is removed from the selection. ![[Caution]](images/caution.png) | Caution |
|---|
Users of Microsoft Windows might be familiar with
the use of SHIFT-CTRL-Click (i.e. holding both the
Shift and Ctrl key down when clicking), to add
sub-lists to an existing selection. ArgoUML does not
support this. SHIFT-CTRL-Click will behave as
CTRL-Click. |
8.2.5.2. General Behavior When Editing TextIn a number of places in ArgoUML text may be directly
edited (for example when naming a model—element in the
properties pane, or when typing a UML note / comment). Here
SHIFT button 1 is used to select a range of text from the
previously selected point. Subsequent operations (text
entry and deletion) will replace the selected text. 8.2.6. Alt with Button 1: PanningWhen holding down the Alt key during button 1 down on a
diagram, movement of the mouse pans the drawing area. The
function is indicated by the mousepointer which turns into a
crosshair with arrows. 8.2.7. Ctrl with Button 1: Constrained DragWhen holding down the Ctrl key while dragging with
mouse button 1 down on a diagram, the movement of the dragged
element element will be constrained to one of eight
cardinal directions : North, South, East, West, NE, SE, SW, NW.
Button 2 actions are all dependent on the pane or menu
bar, and discussed in their various chapters. 8.2.9. Button 2 Double ClickButton 2 actions are all dependent on the pane or menu
bar, and discussed in their various chapters. Button 2 actions are all dependent on the pane or menu
bar, and discussed in their various chapters. 8.3. General Information About PanesThe four sub-windows of the main ArgoUML window are
called panes. Clockwise from top left
these are the explorer (see
Chapter 11, The Explorer), editing
pane (see Chapter 12, The Editing Pane),
details pane (see
Chapter 13, The Details Pane) and to-do
pane (see Chapter 14, The To-Do Pane). At the
top the editing pane is a tool bar. You can re-size panes by dragging on the divider bars
between them. To indicate this possibility, the mouse cursor
changes shape when hovering over the divider bars. In addition you will see there are two small left
pointing arrows within the vertical divider bars, one at the
top of the vertical divider bar between explorer and editing
pane and one at the top of the vertical divider bar between
to-do pane and details pane. Button 1 click on the first of
these will expand the editing pane to the full width of the
window, button 1 click on the second will expand the details
pane to the full width of the window. There is also a small downward pointing arrow within
the horizontal divider bar at its leftmost end. Clicking on
this will expand the explorer and editing panes to the full
depth of the window. By using both the top arrow on the vertical divider and
the arrow on the horizontal divider, it is possible to expand
the editing pane to use the entire window. The original configuration can be restored by clicking
again on these arrows, which are now located at the edge of
the window. The status bar is at the very bottom of the ArgoUML
window and is used to display short advisory messages. In
general such messages are self explanatory. It is e.g. used for
displaying parsing error messages in case a text entered on the
diagram can not be interpreted. These buttons have identical functions as their
counterparts in the File menu. These buttons have identical functions as their
counterparts in the Edit menu. The Find... button has identical
behaviour as its counterpart in the View
menu. The Zoom button is a more luxurously
version of the function in the View
menu.
Find... See for a full description
Section 10.5.2, “
Find...”.
Zoom
This is a different version of the menu-item for
zooming, as described in
Section 10.5.3, “Zoom”
. Clicking with button 1 on the zoom-icon opens a panel
as in the figure below.
Once the panel is open, the following actions are
possible:
Clicking with button 1 on the "knob"
followed by button 1 movement will adjust the
zoomfactor. Clicking with button 1 on the shown percentage
allows editing the given zoomfactor (in percent)
directly with the keyboard. Double clicking on the
value shown selects the whole entry for easy
overtyping. Clicking with button 1 below or above the knob
increases or decreass the zoom factor with 1%. Use this
function to easily fine-adjust the percentage. Clicking with button 1 or button 2 on the
Zoom tool, or anywhere outside the
slider panel closes the panel. The keyboard can be used to operate the Zoom
Slider as follows: When the Zoom
icon in the toolbar has the focus (indicated by the
thin blue box around it), then pressing the
spacebar opens the zoon slider panel. Use the
arrow keys to increase and decrease
the percentage 1 by 1. Use Shift-Tab
to set the focus to the percentage box, where you can
edit the given value directly. Pressing
Enter activates the changed value. When the
"knob" has the focus, pressing
PageUp/PageDown
increases/decreases the percentage by some amount. Pressing
Home sets the percentage to 300%, and
End sets it to 25%.
These buttons have identical functions as their
counterparts in the Create menu. An important principle behind ArgoUML is that actions
should be able to be invoked in whatever way the user finds
convenient. As a result many (but not all) actions that can be
carried out on the menu can be carried out in other ways as
well under ArgoUML. A number of the common menu entries are also available
through keyboard shortcuts. It is also be possible to navigate the menu from the
keyboard. Each level of each menu is identified by a letter
(shown underlined in the menu or entry name from the moment the
ALT key is pressed). This sequence of letters while holding
down the ALT key selects the entry.
The following is an explanation of why the menuitems are
grouped as they are.
The File menu contains
operations that affect on the whole project/file. All the
items in this menu can be explained as such. The Edit menu is generally
intended for editing the model or changing the content of
a diagram. It also contains functions to enable editing,
like e.g. selecting. This menu is not intended for
diagram layout functions. Most functions here do
something with the selected modelelement and diagram. The
items "Configure Perspectives..."
and "Settings..." are a bit different,
since they adjust the way ArgoUML works - but they do not
belong in the File menu, since their settings are not
stored in the project. The View menu is for functions
that do never alter the model, nor the diagram layout,
only the way you view the diagram. A good example is
"zoom".
Also navigational functions belong here, e.g. "Find"
and "Goto Diagram...". All changes of settings
in this menu apply to all diagrams (e.g. zoom). The Create menu contains all
possible diagrams that can be created.
These functions are
context dependend, since they work on the
selected modelelement.
The Arrange menu allows layout
changes in the current diagram, which is not the same as
the items in the View menu. Functions here can not alter
the UML model. The Generation menu is for
Code Generation. The functions here work either on the
selected modelelements, or on the whole project. The Critique menu is specific
for settings related to critics,
which apply for all projects. The Tools menu is currently
empty. If
plugins are installed, then their functions appear
here. The Help menu contains the
usual "information" and
"about".
10.2. Mouse Behavior in the Menu BarBehavior of the mouse in general, and the naming of the
buttons is covered in the chapter on the overall user interface
(see Section 8.2, “General Mouse Behavior in ArgoUML”). There is no ArgoUML
specific behaviour for the menu. These are actions concerned with input and output and the
overall management of projects and the ArgoUML system. 10.3.1.
NewShortcut Ctrl-N. This initializes a new project within ArgoUML. The
project is created without a the name. It contains a
(top-level) Model named
untitledModel and two empty diagrams: a class
diagram and a use case diagram. ![[Caution]](images/caution.png) | Caution |
|---|
untitledModel is not a
conventional model name (most processes suggest models
should be build from lower case letters). ArgoUML permits
you to use any case letters, but a critic will trigger to
warn that this is not conventional. See
Section 16.2, “The Model” for a discussion of
this.
|
If the model has been altered (as indicated by the
"*" in the titlebar of ArgoUML's window), then
activating the "New" function is potentionally not
the user's intention, since it will erase the changes.
Hence a confirmation dialog appears to allow the user to save
his work first, or cancel the operation completely. 10.3.2.
Open Project...Shortcut Ctrl-O. This opens an existing project from a file. Selecting
this menu option will open a file selection dialog (see
Figure 10.2, “The file selection dialog for
Open Project....”). The main body of the dialog is a text area with a
listing of all directories and files in the currently
selected directory which match the current filter (see
below). Navigating in the directory tree is possible by
selecting a directory in the drop down selector at the top of
this dialog. Navigating deeper in the tree may be done by
double clicking button 1 on the directory shown in the main
text area. In the lower portion of the dialog is a text box
labeled File name: for the name of the
file to be opened. The file name may be typed directly in
here, or selected from the directory listing above using
button 1 click. Beneath this is a drop down selector labeled
Files of type: to specify a filter on the files to
be shown in the directory listing. Only files that match the
filter are listed. The available filters are listed below.
The default filter is the first one,
which combines all available formats. ArgoUML file (*.zargo, *.uml, *.xmi, *.xml, *.zip) ArgoUML compressed project file (*.zargo) ArgoUML project file (*.uml) XML Metadata Interchange (*.xmi) XML Metadata Interchange (*.xml) XMI compressed project file (*.zip)
10.3.3.
Save ProjectShortcut Ctrl-S. This saves the project using its current file name. Use
Save Project As... to save the project to a
different file. If no filename is given yet (e.g. after
New), then this function works exactly as
Save Project As.... ![[Note]](images/note.png) | Note |
|---|
In certain circumstances, there is nothing to save,
and this menuitem is downlighted. E.g. when the user did
not yet alter a loaded project. The presence of a
“*” in the titlebar of ArgoUML's window
indicates that the current project is “dirty”
(has been altered), and can be saved. |
10.3.4.
Save Project As...This opens a dialog allowing you to save the project
under a different file name (or to specify a file name for
the first time if the project is a new project). The dialog box is almost identical to that for
Open Project (see
Figure 10.2, “The file selection dialog for
Open Project....”). The extension
of the filename is automatically set. This menu-item allows you to throw away all your recent
changes, and reload the last saved version of the current
project. It works a bit like an Undo
feature, but only restores changes done since the last time
the file was saved. This menu-item is downlighted unless the currentproject
has been saved or loaded before (i.e. it has a name), and it
has been altered. When this menu-item is activated, a small confirmation
dialog box opens, as shown in the figure below. This warning
that all recent changes will be discarded, is needed because
the action can not be undone. Selecting No
cancels the whole action as if you did not select the
menu-item in the first place. Selecting
Yes reloads the last saved file. This menu-item allows to load an
UML 1.3 or 1.4 model which was exported by e.g. another tool,
as a XMI file, according the XMI V1.0, V1.1 or V1.2 standard.
The extension of such file should be .xmi.
If the model has been altered (as indicated by the
"*" in the titlebar of ArgoUML's window), then
activating the "Import XMI..."
function is potentionally not
the user's intention, since it will erase the changes.
Hence a confirmation dialog appears to allow the user to save
his work first, or cancel the operation completely. When the menu is activated, the standard filechooser
appears, see Figure 10.5, “The dialog for
Import XMI....”.
Beware the fact that this file will only contain the model,
not any diagram layout. Hence,
the new project will not contain any diagrams. This menu-item allows to save the complete structure of
the UML 1.4 model as a XMI file, according the XMI V1.2 standard.
Beware the fact that this file will only contain the model,
not any diagram layout. Hence, if the XMI file is reloaded
with the File - Open Project... menu, then
the diagrams are lost. When the menu is activated, the standard filechooser
appears, see Figure 10.6, “The dialog for
Export XMI....”. 10.3.8.
Import Sources...A very powerful feature of ArgoUML is that it can
“Reverse Engineer” Java code to yield a class
diagram. This sub-menu entry specifies Java code to be
imported for reverse engineering. The dialog box is similar to that for
Open Project (see
Figure 10.2, “The file selection dialog for
Open Project....”), but with two
extra tabs placed alongside the directory listing, as shown
in Figure 10.7, “The file selection dialog for
Import Sources....”). Those fields that are the same as
Open Project behave in the same way (see
Section 10.3.2, “
Open Project...”). Next to the "All Files" file filter, there is
the default filter "Java Source File
(*.java)". The first of the two tabs is labeled
General and is selected by button 1 click on its
tab. It provides a combo box for the language selection (in
V0.18 of ArgoUML only Java can be chosen), and the following
selections: Descend directories recursively.
If enabled (the default), reverse engineering will track
through sub-directories for any further Java files. If
not it will restrict to the selected directory.
Changed/new files only.
If enabled (the default), only changed and new files are imported.
If not all classes will be replaced.
Create diagrams from imported
code. If you unselect this, then no diagrams
are created, i.e. all data will only be visible in the
explorer.
Minimise Class icons in
diagrams. If enabled, then the attributes and
operations compartiments will not be shown in the classes
on the generated class diagrams. Note: This item is
checked by default, and is overseen by many users, which
are then surprised by the result.
Perform Automatic Diagram
Layout. If selected, then ArgoUML will do its
best to layout the generated diagrams automatically. If
not, then all items will be placed at the top left corner
of the diagram.
Level of import detail: Classifiers only /
Classifiers plus feature specifications / Full
import. The latter is the default.
Import source file encoding:.
The value Cp1252 is often the default.
This string represents the coded character set
identifier (CCSID).
The second of the two tabs is labeled
Java and is selected by button 1 click on its tab.
It provides two pairs of radio boxes. The first radio box allows selection between
modeling attributes of Java classes as UML attributes
(the default) or as UML associations to the class
specified. The second radio box allows selection between
modeling arrays as new datatypes in their own right (the
default) or as their base datatype with
multiplicity.
10.3.9.
Page Setup...This brings up the standard dialog box provided by the
operating system to adjust printer paper size, orientation,
and other options. 10.3.10.
Print...Shortcut Ctrl-P. This brings up the standard dialog box provided by the
operating system allowing the current diagram to be printed
out. In some cases, when the printing is started, the dialog
box of Figure 10.8, “The diagram exceeds page size dialog.”
appears. Selecting the "Fit to page" button does
print the whole diagram fitted on one page by scaling it
down. Which might cause all text to be too small to read in
case of big diagrams, but it is a quick and easy way to get
an usable printout. Selecting the "Multiple pages"
option does print unscaled, by dividing the diagram in
pieces, on as many pages as needed. Pressing the close button
of the dialog does the former option. ![[Warning]](images/warning.png) | Warning |
|---|
If the current diagram contains no selected
model elements, then the whole diagram is printed. However, if
one or more model elements are selected, then only the area they
cover is printed! If scaling is selected (by the "Fit
to page" choice in the dialog box descibed above),
then the scaling is done on basis of the selected model elements
only. If scaling is not chosen (or in case it is not
needed), then all pages containing a selected model element are
printed. |
10.3.11. Export Graphics...This menu entry brings up a dialog box allowing the
currently selected diagram (in the editing pane) to be saved
in one of a number of graphic formats. The dialog box is identical to that for
Open Project (see
Figure 10.2, “The file selection dialog for
Open Project....”), except for the
Files of type:. The chosen filetype
specifies the graphics format used for saving. The filename
is automatically extended with the corresponding ending (if
not entered already). A default filename is generated based
on the diagram name. The available graphics types are: The graphics format that is selected by default
is set in the dialog under the menu entry Edit - Settings... 10.3.12. Export All Graphics...This menu entry brings up a dialog box
to select a directory.
In this directory, for all diagrams in the current project,
a graphics file is generated. The names of the files are deducted from the diagram names.
The graphics format that is produced
is set in the dialog under the Edit menu
(see Section 10.4.5, “
Settings...”). This sub-menu presents a radio button selection for
notation, i.e. the language in which all textual adornments
are shown on the diagrams.
This feature defines the project's notation language.
There are 2 ways to set the notation language: In the Edit menu,
see Section 10.4.5.7, “Notation Tab”
in the notation tab of the settings dialog,
which defines the default notation language for new projects.
This choice is stored in the
argo.user.properties file in the
.argouml directory under the
user's home directory.
In the File menu, item Notation. This determines
how all textual adornments of figures
on all diagrams
of the current project are shown.
This choice is stored in the project file.
The following 2 notations are build in ArgoUML: The following choices are only available if the
corresponding plugin languages are installed. 10.3.14.
Project PropertiesThis menu entry brings up a dialog box, which allows
the user to set various options
of the currently loaded project. All settings in this dialog
are stored in the project-file
together with the model. In the User tab,
you are able to set the following fields:
The first field contains
the name of the author or responsible
for the current project.
By default the name and email of the creator
are filled in,
so probably you will never need to edit this,
but it is possible.
The Project Description field may contain any text
that you need to describe the project.
By default it is empty. The "Last saved with ArgoUML" field
indicates the version of ArgoUML
that was used to save this project
(the last time it was saved).
This may be usefull if multiple designers have different
versions of ArgoUML,
which may not be backwards compatible all the time.
In the Profiles tab, you are able change the following settings:
The type of “Stereotype Visualization” for the
project, which may be textual, small or with big icons.
The UML profiles which are configured in the project –
model elements of these UML profiles may be referenced in the project.
In the Notations tab,
you are able to set the following fields:
The first field is a combobox that allows
selection of the project's Notation language.
By default, it lists UML and Java,
but other languages may be added by plugins.
See the chapter on Notation for more explanation:
Section 12.11, “Notation”.
Use guillemots (« ») for
stereotypes (clear by default). By default ArgoUML uses
pairs of less than and
greater than (<< >>)
characters for stereotypes. If this box is checked
stereotypes on diagrams are shown between true
guillemots (« »).
This feature is presumably added to ArgoUML
because guillemots are poorly supported by various
fonts, and if they are present, then they are quite
small and poorly visible. Show visibility (clear by
default). If this is selected, then ArgoUML will
show the visibility indicators in front of e.g. attributes
in the diagram.
In UML the notation is "+" for public, "-" for private,
"#" for protected, and "~" for package.
E.g. for an attribute, it may show:
+newAttr : int.
Show multiplicity (clear by
default). If this is selected, then ArgoUML will show
the multiplicity of e.g. attributes in the diagram.
In UML notation, the multiplicity is shown between [], such as:
+newAttr [0..*] : int.
This setting has no impact on showing multiplicity
near associationends.
Show initial value (clear by
default). If this is selected, then ArgoUML will show
the initial value of e.g. attributes in the diagram.
In UML notation, the initial value is shown e.g. like this:
+newAttr : int = 1.
Show properties (clear by
default). If this is selected, then ArgoUML will show
various properties between braces {}.
E.g. for an attribute, it may show:
+newAttr : int { frozen }.
Show types and parameters
(set by default). When this checkbox is unmarked,
attributes in classes are shown without type indication,
and operations are shown without parameters.
This feature may be usefull during
the analysis phase of your project.
If all checkmarks in
the Notation Tab are unchecked, then
e.g. for an attribute, ArgoUML may show:
newAttr. And for an operation:
newOperation().
Show stereotypes in explorer
(clear by default). If this is selected, then ArgoUML will show
stereotypes next to the icons of the modelelements
in the Explorer, i.e. the tree structure at the left hand side.
Default shadow width (set to 1
by default). ArgoUML is able to draw all elements
on a diagram with a shadow,
for esthetical reasons.
Use this setting to adjust the
size of the shadow, used when the modelelement is created.
The details tab "Presentation" allows to set the shadow per
modelelement, after they are created, but ArgoUML V0.22 does
not retain this latter change after save and load.
In the Diagram Appearance tab, you are able change the diagrams
font. 10.3.15. Most Recent Used FilesArgoUML remembers a few of the most recently saved
files, and lists them here, to enable loading then in the
most simple way. The maximum number of files that is listed here, can be
adjusted in the Edit ->
Settings... menu. The list of files is stored in the
argo.user.properties file in the
.argouml directory under the
user's home directory. Shortcut Alt-F4. This closes down ArgoUML. A warning message will pop-up
if you have a project open with unsaved changes asking if you
wish to save it. See
Figure 10.13, “The save changes dialog.”. The options
are: Yes (save the project and exit
ArgoUML);
No (do not save the project, but
still exit ArgoUML); and
Cancel (do not save the project
and do not exit ArgoUML).
The dialog box can also be closed by clicking in
the close button in the window border. The effect is the
same as selecting "Cancel".
This menu provides support for
selecting model elements on the editing pane;
removal of model elements from diagrams and the model;
and control of user settings. This sub-menu provides for selection of items on the
editing menu. It has the following entries. Select All (shortcut Ctrl-A).
Selects all model elements on the current pane or in the
current field. The exact behaviour depends on the
current pane (i.e. the last one you
clicked in): explorer pane, editing pane, to-do pane,
details pane. One rule applies in all cases though: the
selection on the diagram (editing pane) and in the
explorer are always synchronised.
If the editing pane is the current
pane: First everything in the explorer and on
the current diagram is deselected, and then everything
that is on the current diagram is selected (and if the
same items apear in the explorer, then they are also
there indicated as selected, because they are always
synchronised). If the explorer pane is the current
pane: All visible items in the explorer pane
are selected, and non-visible items are deselected. If the to-do pane is the current
pane: All visible items in the to-do pane are
selected, and non-visible items are deselected. In fact,
this works the same as for the explorer pane, because
both are tree structures. If the details pane is the current
pane: The function only works when the cursor
is in certain fields, where selecting is possible, e.g. a
Name field. In such a case, the Select All function
extends the current selection to the whole field
contents.
Navigate Back. ArgoUML keeps a record
of the model elements that you have been selecting while
navigating the model. This button moves you back to the
previous one selected. If there are no more previous
model elements, the button is grayed out.
Navigate Forward. ArgoUML keeps a
record of the model elements that you have been selecting
while navigating the model. This button moves you forward
to the next one selected (after you have used the
Navigate Back button to move back). If there are no more
next model elements, the button is grayed out.
Invert Selection. This inverts
the current selection on the current
pane. More exact: everything that was selected
is de-selected and everything that was not selected
within the current pane is selected.
10.4.2.
Remove From DiagramShortcut Delete. This removes the currently selected item(s) from the
diagram, but not from the model. The modelelement can be re-added to the diagram by
button 2 click on the modelelement in the explorer,
or by dragging it onto the diagram. 10.4.3.
Delete From ModelShortcut Ctrl-Delete. This function deletes the selected item(s) from the
model completely. If the item to be deleted is also present on another
diagram than the current one, the dialog box from figure x
appears. 10.4.5.
Settings...This menu entry brings up a dialog box, which allows
the user to set various options that control the behavior of
ArgoUML (see Figure 10.15, “The dialog for Settings -
Preferences.”). These settings are saved persistently for use by
subsequent ArgoUML sessions.
ArgoUML has various user specific configurations that can
be set in this dialog box,
or directly on the various panes. Also the main window
size and location is such a setting. Activating this menu
entry causes the information to be saved in the file
argo.user.properties.
The location of this file is in the .argouml directory
under the "users home directory",
which is defined as ${user.home}
, and can be determined as described in
Section 10.4.5.2, “Environment Tab”
.
![[Tip]](images/tip.png) | Tip |
|---|
This is a text file, which you can edit to configure
ArgoUML.
|
The options that can be set up on the various tabs are
described in the following sections. For each tab there are
three buttons at the bottom of the dialog box. OK. Activating this button
(button 1 click) applies the chosen settings and exits
the dialog.
Cancel. Selecting this button
(button 1 click) exits the dialog without applying any
settings changed since the last Apply
(or since the dialog started if Apply
has not been used).
Apply. Selecting this button
(button 1 click) applies the chosen settings and remains
in the dialog.
Closing the dialog (with the close button in the top
corner in the border of the window) causes the same effect as
Cancel. 10.4.5.1. Preferences TabSelecting the Preferences tab
(button 1 click on the tab) gives the following options as
check boxes. Show Splash Panel (set by
default). If enabled ArgoUML will show a small panel
with a picture while starting up.
Reload last saved project on
startup (clear by default). Check this item
if you always work on the same project, and wish to
load it automatically when you start up ArgoUML.
Strip (non-standard) diagrams
from XMI file during import
(clear by default). Checking this item will tell
ArgoUML to ignore the "Diagram" elements when
importing XMI files.
You only need to use this setting, if
ArgoUML gives an error while importing your
XMI file saying that it encountered unrecognized
elements named "Diagram." Some versions of Poseidon
are known to create this type of file by default
although there's usually an export option to
force them to create standard XMI files.
10.4.5.2. Environment TabSelecting the Environment tab
(button 1 click on the tab) lists several environmental items.
Note that none of the paths can be altered — these are
just a matter of record. Default Graphics Format.
Here you can select the same graphics formats as in the
menu Section 10.3.11, “Export Graphics...”.
The chosen format is selected by default
in the Export Graphics and Export All Graphics menu-items.
Graphics Export Resolution.
This allows you to artificially increase
the resolution of produced graphics.
The advised setting is "Standard".
To be able to use "High" or "Extra High",
you usually need to start the Java virtual machine
with extra memory.
${argo.ext.dir}. The directory
holding ArgoUML extensions—by default the
ext sub-directory of the ArgoUML build
directory.
${java.home}. The home
directory of the Java Runtime Environment (JRE).
${user.home}. The user's
home directory. Used for storing the
argo.user.properties file, under the
.argouml directory.
${user.dir}. The directory
from which ArgoUML was started.
Startup Directory. The
directory in which ArgoUML starts file searches
etc.
This tab allows the user to record additional
information of use to the system. There are two text boxes
provided. This information is used when requesting to-do help
by Email. This tab allows the user to specify the LAF (Look And
Feel) and theme, i.e. what the complete ArgoUML UI looks
like. It comprises the following settings. Look and Feel. The choice made
here influences the complete User Interface. It only
becomes effective when ArgoUML is exited and
restarted.
Metal Theme. This item is
downlighted if the Metal LAF is not chosen. The choice
made here influences the complete User Interface. It
only becomes effective when ArgoUML is exited and
restarted.
Smooth edges of diagram lines and
text. This feature is known as
“anti-aliasing” on certain platforms. It
causes diagonal lines to look much less jagged, by
making use of several shades of gray. This feature only
works if the operating system supports it.
In this tab the user may configure the ArgoUML application
settings related to the profiles. Stereotype Visualization – select
to view stereotypes as text, small or big icons.
Default XMI directories – allows
the user to configure directories where ArgoUML can find the
user defined profiles.
Default Profiles – select which
profiles from the available profiles are configured in new
projects by default.
10.4.5.6. Configure Shortcuts Tab(To Be Written) This tab allows the user to specify certain notation
settings, i.e. how things are shown on diagrams. It
comprises the following check boxes. All settings here, only define the defaults used for new projects.
If you want to change the way
the diagrams in your current project look,
then see the File - Properties menu. Notation Language (
UML 1.4
by default). This feature allows changing the default notation
(i.e. language: UML, Java,...) used on the diagrams
for new projects.
Suppose that a designer indicates that the
default notation of a project is Java.
When he saves the project,
the choice for Java is stored inside the project file.
If someone else is viewing the
diagram, he will see the Java notation, too.
This person can select the UML notation in the
File - Notation menu, and see all diagrams in UML language.
See
Section 10.3.13, “Notation”).
Show name of nodes in bold font.
This feature causes the names of every node (i.e. something drawn with a closed polygon) to be bold. There is no semantics to showing bold names, but it may make your diagrams look nicer. Use guillemots (« ») for
stereotypes (clear by default). By default ArgoUML uses
pairs of less than and
greater than (<< >>)
characters for stereotypes. If this box is checked
stereotypes on diagrams are shown between true
guillemots (« »).
This feature is presumably added to ArgoUML
because guillemots are poorly supported by various
fonts, and if they are present, then they are quite
small and poorly visible. Independent of the way they are shown,
when entering stereotypes, you can always type
real guillemots (if your keyboard supports it)
or their << >> equivalents. Show association names.
This feature causes the names of every association to be hidden
if not marked. Show visibility (clear by
default). If this is selected, then ArgoUML will
show the visibility indicators in front of e.g. attributes
in the diagram.
In UML the notation is "+" for public, "-" for private,
"#" for protected, and "~" for package.
E.g. for an attribute, it may show:
+newAttr : int.
Show multiplicity (clear by
default). If this is selected, then ArgoUML will show
the multiplicity of e.g. attributes in the diagram.
In UML notation, the multiplicity is shown between [], such as:
+newAttr [0..*] : int.
This setting has no impact on showing multiplicity
near associationends.
Show initial value (clear by
default). If this is selected, then ArgoUML will show
the initial value of e.g. attributes in the diagram.
In UML notation, the initial value is shown e.g. like this:
+newAttr : int = 1.
Show properties (clear by
default). If this is selected, then ArgoUML will show
various properties between braces {}.
E.g. for an attribute, it may show:
+newAttr : int { frozen }.
Show types and parameters
(set by default). When this checkbox is unmarked,
attributes in classes are shown without type indication,
and operations are shown without parameters.
This feature may be usefull during
the analysis phase of your project.
If all checkmarks in
the Notation Tab are unchecked, then
e.g. for an attribute, ArgoUML may show:
newAttr. And for an operation:
newOperation().
Show stereotypes in explorer
(clear by default). If this is selected, then ArgoUML will show
stereotypes next to the icons of the modelelements
in the Explorer, i.e. the tree structure at the left hand side.
Show "1" multiplicities.
This feature allows the user to select if he wants
to show all multiplicities that are "1" to be shown or not.. Some people consider not showing
the multiplicity as "undefined".
So, the only way to differentiate between
a multiplicity of 1 and an undefined multiplicity,
is to mark this checkbox. Hide arrowheads for bi-directional associations..
The UML standard defines different ways
to indicate navigability of an association on diagrams.
Presentation option 1 is to show all arrows
(i.e. you can only navigate in a certain direction if an arrow is drawn),
presentation option 2 is to show no arrows at all,
and presentation option 3 is to show only an arrow
if the association is unidirectional. Before the release of version 0.26,
ArgoUML could only use presentation option 3.
Currently, the user can choose between option 1 and 3.
Option 2 is not supported. In the past, option 3 was used most often in other UML tools,
but nowadays option 1 is more common. Default shadow width (set to 1
by default). ArgoUML is able to draw all elements
on a diagram with a shadow. Use this setting to adjust the
size of the shadow, used when the modelelement is created.
The details tab "Presentation" allows to set the shadow per
modelelement, after they are created.
10.4.5.8. Diagram Appearance Tab(To Be Written) This tab shows a list of modules that are installed,
which may be enabled or disabled. Since this is a new
concept for ArgoUML, it currently contains a list of modules that
can not be removed, and a button to test the concept.
Pressing this button adds a useless menu-item
on the Tools menu, nothing else. Notice also that this is a "new" modules
concept so the old Pluggable modules do not work this way,
and are not listed. 10.4.5.10. Extra Tabs added by PluginsA plug-in module has the possibility to add
extra tabs.
One example is C++; it adds the following tab.
This menu is used for actions that affect how the various
panes are viewed. This menu entry brings up a dialog box, describing all
the diagrams in the current project under ArgoUML. The dialog box contains a table with three columns and
one row for each diagram in the current project. A scroll bar
gives access if the table is too long for the box. Double
button 1 click on any row will select that diagram in the
editing pane. The three columns are as follows. Type. Lists the type of
diagram.
Name. Lists the name given to
the diagram.
Description. Shows how many
nodes and edges there are on the diagrams. A node is a
“2-D” model element and an edge is a connector
model element.
This dialog box is not modal, which allows it to remain
open while editing the model for easy navigation. ![[Warning]](images/warning.png) | Warning |
|---|
The V0.26 implementation of ArgoUML does not
immediately update the dialog box with changes made to
diagrams: change of name, addition of diagrams, deletion of
diagrams.
|
10.5.2.
Find...This menu entry brings up a non-modal dialog box for
the ArgoUML search engine. The Name and Location specifies the
search to be made. It contains the following: A text box labeled Element Name:
specifies the name of the model element to search
for. Wild cards (*,
?) may be used here. A drop down gives access
to find expressions previously used. A text box labeled In Diagram:
specifies which diagrams are to be searched. Again wild
cards may be used. Both these two text boxes have a
default entry of *, i.e. match
anything. To the right of these two text boxes, a selector
labeled Element Type: allows you to
specify the UML metaclass for which you are
searching. A selector labeled Find in:
allows the search to be made over the entire project (the
default) or as a sub-search over the results of a
previous search. When opened, a list of all the search
result tabs appears. Beneath these boxes is the button Clear
Tabs. This clears the display of tabs with the
results from previous searches (see below). This button
is downlighted if there are no tabs but the
Help tab. And finally, there is the button
Find. This causes the search specified in the
text boxes and selectors above to be executed. The
results are displayed in a tab taking up the lower two
thirds of the page.
The lower two thirds of the dialog comprises an initial
tab (labeled Help) giving summary help,
and further tabs displaying the results of searches. These
search tabs are labeled with a summary of the search
element
in diagram and are
divided horizontally in two halves. Button 1 double clicking on these tabs removes the tab,
and spawns a new window that contains the tab contents, i.e.
the search results. This window can be moved and sized at
will. This does not work for the help tab. The top half is labeled Search
Results: followed by a count of the number of items
found. It comprises a table with one row for each
model element and four columns. The width of the columns can be
adjusted. Type. Lists the type of
model element.
Name. Lists the name given to
the model element.
In Diagram. Where the model element
is visible on a diagram, this lists the name of the
diagram, otherwise it shows N/A.
Description. Contains a
description of the model element. In ArgoUML V0.18
this seems to be restricted to the single entry
docs.
Button 1 click on any row will give more information on
that model element by showing related model elements in the bottom half
(see below). Double click on any row describing a model element
on a diagram and that item and diagram will be
selected. The bottom half of the tab is a table labeled
Related Elements: and is a table with the same
columns as the top half. When a model element has been
selected in the top half, this table shows the details of any
related elements. ![[Tip]](images/tip.png) | Tip |
|---|
Enlarging the dialog vertically shows that the
"Related Items" part changes in size, but not the
Search results part. However, between them is a divider
line and when hovering over this line, the mouse pointer
changes into a sizing icon, and the border between these 2
areas can be moved up or down to redistribute the space in
the window. |
![[Warning]](images/warning.png) | Warning |
|---|
This dialog box is not modal, which allows it to
remain open while editing the model for easy navigation.
But the V0.26 implementation of ArgoUML does not immediately
update the dialog box with changes made to the found
model elements: change of model element name, change of diagram name.
Deletion of a diagram does not stop the possibility to
navigate to it.
|
This entry brings up a sub-entry, which allows scaling
the view of all diagrams to a factor of its normal size. This
setting is not saved persistently. The sub-menu items that can be selected are: Zoom Out. Shortcut (Ctrl-Minus).
Gives more overview over the drawing.
Zoom Reset. Returns to the
default zoom ratio (i.e. 100%).
Zoom In. Shortcut (Ctrl-Plus).
Makes the items on the drawings bigger.
This allows selection of the grid representation on the screen
between the following: Lines 16:
full grid at 16 pixel spacing.
Lines 8:
full grid at 8 pixel spacing.
Dots 16:
dots at 16 pixel spacing (the default).
Dots 32:
dots at 32 pixel spacing.
None:
no grid of any form.
This allows selection of the spacing of grid snapping
between the following: Snap 4:
snap at 4 pixel spacing.
Snap 8:
snap at 8 pixel spacing (the default).
Snap 16:
snap at 16 pixel spacing.
Snap 32:
snap at 32 pixel spacing.
![[Note]](images/note.png) | Note |
|---|
There is no option to turn off snap to grid
altogether |
![[Note]](images/note.png) | Note |
|---|
If you wish to align existing elements to changed
snap boundaries,
you can use the
Arrange > Align To Grid Snap menu (see
Section 10.7.1, “Align”). |
This toggles whether page breaks are shown on the
diagram (as white dotted lines). ![[Warning]](images/warning.png) | Warning |
|---|
This menu item does not work in ArgoUML V0.26. |
This menu allows the user to hide or show any of the bars at will.
By default, all of them are shown.
This activates a window that shows the complete contents
of the current project in XML format.
Although very useful for debugging ArgoUML,
this menu function is hardly interesting to the common user. This menu provides for creating the various types of UML
diagrams supported by ArgoUML. 10.6.1.
New Use Case DiagramThis menu entry creates a blank use case diagram, and
selects that diagram in the editing pane. If a package is
currently selected, then the use case diagram will be created
within that package.
This means that it will be shown within the package on
the explorer hierarchy (under Package-centric view) and
model elements created on the diagram will be created within the
namespace of the package. This does not only apply to a
package, but also to a class, interface, use case, etc. ![[Tip]](images/tip.png) | Tip |
|---|
This does not prevent model elements from other
namespaces/packages appearing on the diagram. They can be
added from the explorer using Add to
Diagram from the button 2 pop-up menu. |
10.6.2.
New Class DiagramThis menu entry creates a blank class diagram, and
selects that diagram in the editing pane. If a package is
currently selected, the class diagram will be created within
that package.
This means that it will be shown within the package on the
explorer hierarchy (under Package-centric view) and model elements
created on the diagram will be created within the namespace
of the package. This does not only apply to a package, but
also to a class, interface, use case, etc. ![[Tip]](images/tip.png) | Tip |
|---|
This does not prevent model elements from other
namespaces/packages appearing on the diagram. They can be
added from the explorer using Add to
Diagram from the button 2 pop-up menu. |
10.6.3.
New Sequence DiagramThis menu entry creates a blank sequence diagram, and
selects that diagram in the editing pane.
It also creates a
Collaboration UML element,
which is a container for the elements shown on the new diagram.
If a class is
currently selected, a sequence diagram and a collaboration
will be created
that represent the behaviour of that class.
This means that the created elements
will be shown within the class in the
explorer hierarchy (under Package-centric view) and model elements
created on the diagram will be created within the namespace
of the collaboration. A sequence diagram may
not only represent the behavior of a class, but
also of any other classifier, such as interface, use case, etc.
It is also possible to make sequence diagrams for an operation.
10.6.4.
New Collaboration DiagramThis menu entry creates a blank collaboration diagram,
and selects that diagram.
It also creates a
Collaboration UML element,
which is a container for the elements shown on the new diagram.
If a
package is selected when this menu item is activated,
the collaboration diagram will
be created within a collaboration within that package.
This means that it
will be shown within the collaboration within the package on
the explorer hierarchy (under |